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Hold person was an enchantment spell that could rigidly immobilize one[5] or a few[10][11][16] humanoid creatures for a short time.

Effects[]

This spell worked on humanoid creatures only. Older versions of hold person were limited to a few man-sized or smaller creatures,[10][11][16][note 1] but the new version could be cast at any one humanoid regardless of size.[5] While under the influence of this spell, the subject could breathe and be aware of his or her surroundings through their senses, but could not perform any action that required speech or movement due to being rigidly paralyzed.[5][10][11][16] Victims of the older version of this spell had one chance to resist the magical effect or freeze in place for two minutes per experience level of the caster. The odds for resisting increased slightly when hold person was cast at more than one creature.[10][11][16] The newer version of this spell was more fragile; the held creature could repeatedly attempt to break the spell every few seconds with a feat of willpower.[5]

If cast on multiple targets, they had to be within a 20-foot (6.1-meter) cube at a range no greater than 120 yards (110 meters).[10][11][16] The newer version had a range of at least 110 feet (33 meters).[5] Note that flying creatures (held up by movement of wings for example, not a fly spell) would plummet to the ground, non-water breathing creatures could drown, off-balance creatures could tip and fall,[5] and conditions such as bleeding wounds, poison, or disease were not stopped or suspended by this spell.[10][11][16]

This spell had no effect on the undead[10][11][16] and could be canceled at any time by the caster.[5][10][11][16]

Those affected by the spell felt a distinct icy chill that spread through their limbs.[19]

Components[]

In addition to verbal and somatic components, all variants of this spell except the newer divine version required a small straight piece of iron for the material component.[5][10][11][16] The verbal component used by the Selûnite priestess Feena Archwood was "Bright Lady of Night, stay his hand!"[20]

History[]

The spell was attributed to Netherese arcanist Prug in −1805 DR and was originally called Prug's hold human.[2]

Appendix[]

See Also[]

Notes[]

Gallery[]

Appearances[]

Adventures
Referenced only
Treasure Hunt
Novels
Easy Betrayals • ''Mistress of the NightThe Sapphire Crescent
Video Games
Baldur's Gate seriesIcewind Dale seriesNeverwinter Nights series
Card Games
Spellfire: Master the Magic
Gamebooks
Spawn of Dragonspear

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. 2.0 2.1 2.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 251. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 38, 39. ISBN 978-0-7869-6612-7.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 241. ISBN 0-7869-2886-7.
  6. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 181. ISBN 0-7869-3134-5.
  7. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  8. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  9. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 28.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 150, 205–206. ISBN 0-88038-716-5.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 193, 261. ISBN 0-7869-0329-5.
  12. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 153. ISBN 1-56076-107-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 185–187. ISBN 0-7869-0394-5.
  14. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  15. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 45, 74. ISBN 0-9356-9601-6.
  17. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 60. ISBN 0-8803-8099-3.
  18. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
  19. Richard Baker (June 1998). Easy Betrayals. (Wizards of the Coast), chap. 5, p. 69. ISBN 0-7869-0871-8.
  20. Don Bassingthwaite, Dave Gross (December 2004). Mistress of the Night. (Wizards of the Coast), p. 12. ISBN 0-7869-3346-1.
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