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Hold portal was a low-level arcane spell that magically locked a door.[2] It was formerly known as Undine's hold portal.[1]

Effects[]

As the name said, hold portal magical held closed any door, gate, shutter, or window, whether it was fashioned of metal, stone, or wood. It could target only one such opening, but it could be up to 20 square feet (1.85 square meters) in area and up to 100 feet (30 meters) away at minimum casting, while more experienced casters could extend this. For all intents and purposes, the door was securely closed and locked as it would be under normal circumstances. It could still be forced open, but was rather harder to do so.[2]

The spell could also be used on existing portals that went through crystal spheres, as long as they were sufficiently small to fit within its area of effect.[10]

The effect lasted for a number of minutes, or until the caster wished to dismiss it. However, a knock spell or dispel magic would end it.[2]

Components[]

The required only a verbal component.[2]

History[]

The spell was attributed to the Netherese arcanist Undine in 2938 NY (−921 DR).[1]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 241. ISBN 0-7869-2886-7.
  3. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  4. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 135. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  9. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 76. ISBN 0-8803-8099-3.
  10. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 78. ISBN 0-88038-762-9.
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