Holy weapons were those imbued or otherwise enchanted with good power that was especially harmful when wielded against wretched foes.[1]
Powers[]
Holy weapons inflicted more grievous wounds whenever they struck an evil-aligned creature or being. Similarly, any evil person that attempted to pick a holy weapon up were severely weakened until they let it go.[1]
Notable Owners[]
- Erathaol wielded a holy quarterstaff that was flaming at one end and covered in frost at the other.[2]
- Mielikki's twin Hornblades were +5 defending holy keen mighty cleaving scimitars.[3]
- The Rod of Four Moons, the personal weapon of the moon goddess Selûne, was a +5 defending disruption holy heavy mace.[4]
- Fatal Touch, the favored weapon of Kelemvor, was a +5 ghost touch holy undead bane bastard sword.[5]
- Ever Watchful, the favored weapon of Helm, was a keen holy lawful bastard sword.
- Dawnspeaker, the favored weapon of Lathander, was a +5 disruption ghost touch holy heavy mace.[6]
- Apollo, an interloper deity who originated from another plane of existence, used a holy composite longbow.[7]
In addition, holy weapons were often favored by celestial combatants such as Word archons, and by followers of good-aligned deities such as Triadic knights.[8][9]
Notable Holy Weapons[]
- The Lance of Faerûn, enchanted lances created by the church of Torm to enhanced the abilities of their mounted combatants.[10]
- One Thousand Broken Dreams, a unique magical elven warblade enchanted against drows.[10]
- The Baneblades of Demron, a set of holy blades created in Myth Drannor.[11]
- Holy avenger blades would gain holy qualities in the hand of a paladin.[12]
- Hadryllis, the legendary, intelligent founding-sword of Rashemen.[13]
- The Axe of heavenly fire, a magical greataxe that was considered sacred to the church of Tyr.[14]
- First Light, a holy longsword sacred to the Church of Lathander.[15]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 225. ISBN 0-7869-2889-1.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 128–129. ISBN 0-7869-3136-1.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 48–49. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 55, 56. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 35. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 37, 38–39. ISBN 0-7869-2759-3.
- ↑ Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 105. ISBN 0-7869-2654-6.
- ↑ Matthew Sernett, David Noonan, Ari Marmell and Robert J. Schwalb (March 2006). Tome of Magic 3.5. (Wizards of the Coast), pp. 264–265. ISBN 978-0786939091.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), pp. 123–124. ISBN 0-7869-3697-5.
- ↑ 10.0 10.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-1964-7.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 120. ISBN 0-7869-3134-5.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 226. ISBN 0-7869-2889-1.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 65. ISBN 0-7869-3697-5.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 147. ISBN 0-7869-3693-2.
- ↑ Sean K. Reynolds (2000). Pool of Radiance: Attack on Myth Drannor. Edited by Michele Carter. (Wizards of the Coast), p. author's notes. ISBN 0-7869-1710-5.
Connections[]
Shields
animated • arrow catching • arrow deflection • bashing • blinding • reflecting
Body Armor
cooling • fire resistance • glamered • halfweight • illithidwrought • invulnerability • malleable • sailing • shadow • spell resistance • xorn movement • warming
All Armor
acid resistance • anchoring • blinking • blending • blueshine • blurring • cold resistance • comfort • death ward • drowcraft • electricity resistance • etherealness • everbright • fortification • freedom • ghost touch • gnashing • healing • hideous • magic eating • masking • menacing • mirror image • negative energy protection • nimbleness • ocular • proof against enchantments • proof against transmutation • sanctuary • sonic resistance • strength • undead controlling • vermin controlling • wary • wild
Ammunition
radiant holding
Ranged Weapons
distance • precise • returning • quick-loading • seeking • splitting
Melee Weapons
defending • flying • harmonizing • mighty cleaving • powerleech • sacrifical smiting • speed • stalactite • sundering • sweeping • tentacle • throwing • valorous • vicious
All Weapons
acidic burst • anarchic • axiomatic • bane • berserker • blindsighted • bloodthirsty • corrosive • dancing • disarming • diseased • dismisser • dispelling • disruption • domineering • doomwarding • doomstrike • drowcraft • elemental aura • enervating • everbright • exhausting • finder • flaming • flaming burst • force • frost • ghost touch • holy • holy avenger • homeland champion • hornblade • icy burst • illithidwrought • impact • jumping • keen • knockback • light burst • merciful • metalline • morphing • paralyzing • ravenous • rusting • screaming • sending • sizing • shock • shadowscourge • shattermantle • shocking burst • smoking • speed • spellblade • spell storing • spellstrike • sure striking • thundering • unholy • vampiric • venemous • viper • virulent • vorpal • warning • weakening • wounding