A holy avenger was a rare type of sword that were forged to battle evil in all of its forms They were greatly prized by paladins from all across the Realms. They possessed great and magnificent powers that were only fully realized in the hands of a benevolent holy warrior.
One paladin famously said his holy avenger was his "best and last friend in any situation".
Prior to the Spellplague a newly-forged holy avenger was merely a sword that had been forged from cold iron. Its true might was released only when it was placed in the hands of a paladin, whereupon it became a more powerful holy cold iron sword. The blade provided significant protection from magical spells and spell-like abilities to its wielder and their allies. When holding their holy avenger, they were capable of casting greater dispelling at will.
Holy avengers forged after the Second Sundering were particularly deadly when wielded against undead and fiends. Like those crafted during earlier centuries, they radiated a magical aura that benefited the wielder's allies. This radiance emanated out for 10' (3 m) except when in the hands of most champions. When it was wielded by the most skilled and veteran paladins, this effect extended out for 30' (9.1 m). In addition they only reached their true potential after having been wielded by a specific paladin for some time.
To forge a holy avenger, a craftsman had to have both been of good alignment and have access to the holy aura spell. The creation of such a great holy blade required at least 60,000 gold pieces along with great amount of time and heroic levels of energy.
- Carsomyr, a greatsword that had been hoarded away by the red dragon Firkraag
- Cera Sumat, this blade was used by Old Duke Ehld to slay the Lost Followers of Bane
- Crusader, the blessed longsword of Sir Gareth Dragonsbane
- Duty's Bond, the sword of the mortal Torm
- Pale Justice, a Tyrran longsword
- Hill Cleaver, a longsword wielded by Dragonbait
- The sword wielded by the celestial paragon Raziel
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- Video games
- Icewind Dale (game)
- Icewind Dale II
- Baldur's Gate II: Shadows of Amn (game)
- Baldur's Gate II: Throne of Bhaal (game)
- Neverwinter Nights
- Neverwinter Nights 2
- Sword Coast Legends
- ↑ Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- ↑ 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 226. ISBN 0-7869-2889-1.
- ↑ 3.0 3.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 174. ISBN 978-0786965622.
- ↑ BioWare (December 2003). Designed by Brent Knowles. Neverwinter Nights: Hordes of the Underdark. Atari.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 253. ISBN 0-7869-1836-5.
- ↑ Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
- ↑ Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 23. ISBN 0-88038-711-4.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 132–133. ISBN 0-7869-3136-1.