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Hordes of Dragonspear is a 2nd-edition Advanced Dungeons & Dragons adventure module for the Forgotten Realms.

Dragonspear Castle. All who live within several hundred miles have heard the name and know its import. Once home to the proud and the brave, it stands now a ruin, cloaked behind a history of murder and diabolic plots. Few go there, for the only reward to be found is death.

Rumors abound that Dragonspear holds a portal to the sinister planes, but until now those have been unfounded. Following a great battle against orcs and trolls from the High Moor who had taken possession of the castle, a temple to ward against further evil was established. However, by the Time of Troubles, that temple and its clergy had disappeared. Now, a horde of fiends and monsters has amassed at Dragonspear Castle, and is terrorizing the surrounding countryside.

The portal is active, that is for certain. The army of Daggerford needs reinforcements! Is your party made of the stuff of heroes?

Hordes of Dragonspear can be played using either the BATTLESYSTEM miniatures rules, or the quick combat resolution system found in DMGR2, The Castle Guide. Alternatively, a few simple changes render the entire module playable without any special rules.[2]

Description[]

Hordes of Dragonspear is the 2nd book in the FRQ series. The adventure utilizes the Battlesystem ruleset for large scale battles.

It is designed as a high-level adventure, ideally suited for a party of heroes predominantly within the 10th to 12th level range and consisting of five or six members. Should the player group not fit this profile, it is recommended that the DM modify some of the encounters in the book to better align with the party's level and size, ensuring a balanced and appropriate challenge for the players.

Synopsis[]

The adventure kicks off with the heroes in Daggerford, where they receive news of a significant force of goblins and kobolds emerging from the Misty Forest. In response to this emerging threat to the Trade Way, the local militia mobilizes immediately. However, when the leader of the militia suffers an injury, the PCs are summoned to assume command of these inexperienced troops.

Once the heroes take command, the Daggerford Army marches southward. They encounter the humanoid forces near the Way Inn. At this location, they ally with a group of mercenaries and engage in battle with the Marauders. With some fortune, they manage to defeat them. However, to their dismay, they discover that the horde is led by a cornugon, known as Vrag, significantly escalating the severity of the threat.

Leaving their amassed forces under the command of their newly appointed leader, the PCs venture into the Misty Forest. In the depths of the wilderness, they encounter a wild elf who has been living like a beast and has succumbed to madness. This elf was once the leader of his tribe, which was decimated by an army of humanoids from the High Moors. Captured and taken in chains to Dragonspear Castle, he suffered greatly.

Upon curing the elf of his insanity, the heroes glean several critical pieces of information. They learn that the overarching leader of the marauding horde is a pit fiend, operating from Dragonspear Castle. Additionally, they discover that the dragon serving the pit fiend is doing so unwillingly, coerced by a magical hold exerted by one of the cornugons leading the enemy forces. The heroes understand that if this magical control were to be broken, the dragon would likely forsake the cause it currently supports, or possibly even turn against its oppressor.

The heroes, with the help of a local druid, uncover crucial information regarding the dragon's situation. They learn that the dragon is bound to obey the cornugon named Vesarius due to an enchanted spear. This spear, which Vesarius crafted, was made from the horn of the dragon itself, thus establishing a powerful magical control over the creature. The druid advises the heroes that destroying this enchanted spear is the key to liberating the dragon from its mental bondage, presenting them with a clear objective to pursue in their quest.

Contents[]

  • Introduction
  • The Hordes
  • The Allies
  • The Town of Daggerford
  • The Army of Daggerford
  • Council of War
  • Battle at the Way Inn
  • Into the Misty Forest
  • The Druid's Council
  • The Roaring Deep
  • Under the Castle
  • Return to the Inn
  • Against the Hordes
  • Aftermath
  • Appendix: Monstrous Compendium

Index[]

Characters[]

BaazkaBaergon BlueswordBandoCyrag HammerboneDahrgashDauravyn RedbeardDorigFlorfindynFrey SilverbladeGhorashkGeoffryDuke GreatshoutKorrLlewellyn LonghandMaelestor RexOorokPrujSallissiSkarrSylyndyrryl MoonspinnerUhmbrickVesariusVookaVragWolg
Referenced only
Khelben ArunsunPiergeiron the Paladinson

Creatures[]

amnizubarbazubaatezublack dragonbugbearscornugondwarvesgoblinsguardian daemonhobgoblinskoboldsmorkothpit fiendtrolls
Referenced only
carrion crawlercave fishercloakerfomorianhell houndmedusamegalo-centipedeotyughroperumber hulkxorn

Locations[]

Bodies of Water
Nepenthe River
Bridges
Boareskyr Bridge
Buildings
Castle DaggerfordDelfen's towerDragonspear CastleGuildmaster's HallThe Way Inn
Forests
Laughing HollowMisty Forest
Settlements
Daggerford
Swamps
High Moor
Referenced only
Baldur's GateElturelIllefarnLizard MarshScornubelWaterdeep

Magic[]

Items
Dragonspear

Organizations[]

Army of DaggerfordHordes of Dragonspear (Blood GuardMaraudersThe Storm)Knights of IlmaterUhmbrick's Rangers
Referenced only
Council of Guilds

Miscellaneous[]

Plants
thinking cap

Trivia[]

The cover illustration by Doug Chaffee originally appeared in the Player's Handbook 2nd edition.

Gallery[]

v

Credits[]

  • Design: William W. Connors
  • Editing: C. Terry Phillips
  • Cover Art: Doug Chaffee
  • Interior Art: Arnie Swekel
  • Cartography: Steve Beck
  • Typography: Gaye O'Keefe
  • Production: Paul Hanchette

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  2. William W. Connors (October 1992). Hordes of Dragonspear. Edited by C. Terry Phillips. (TSR, Inc.). ISBN 1-56076-333-7.
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