Horn guards were specialty priests of the Church of Yondalla.[1]
Abilities[]
Once per day, horn guards can cast magical stone, protection from evil and shield. More experienced horn guards could also cast bless, create food and water, efficacious monster ward and wyvern watch. The most powerful horn guards could additionally cast animal growth, heroes' feast, plant growth and restoration. In addition, they gained the natural immunity to paralyzation and fear-based spells and effects.[1]
The most powerful horn guards could naturally shapechange. They could only assume the form of terrestrial mammals who did not live in trees and burrowing animals. While shapechanged they could not bestow healing on themself or anyone else.[1]
Appendix[]
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References[]
- ↑ 1.0 1.1 1.2 1.3 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 181. ISBN 0-7869-1239-1.