A Horn of Valhalla was a wondrous item that had the power to summon forth the spirits of barbarians from the afterlife to fight for the summoner.[4]
Description[]
The horns came in five[3] different types, which appeared to be normal horns until the command word was spoken. In ascending order of potency, these varieties were ivory,[3] iron, bronze, brass, and silver. Iron horns could summon as few as two barbarians, while silver horns could summon up to ten.[4] Ivory horns of Valhalla pressed three charges, each summoned an ivory shieldmaiden construct to aid the horn's owner in battle.[3]
History[]
Sometime long before the Year of the Cold Soul, 1281 DR, a bard-specific Horn of Valhalla was created by the respected Reghedmen bard, Beogin, whose songs were sang across many of the northern barbarian tribes. The bard took his Horn of Valhalla into many gran d battles of his tribe. Beogin was ordered by his chieftain to blow the horn were he ever in grave danger, however the bard's pride kept him from doing so as he died in battle with the horn hidden under his fur cloak.[1]
Another variety, an ivory horn of Valhalla, was created by the powerful bard of the Moonshae Isles named Falataer. The original horn was used to test his students and reward them when appropriate. With years passing, ivory horns of Valhalla were copied and imitated.[3]
Years later, Beogin's Bardic Horn of Valhalla ended up in possession of Gerth, a trader proprietor of Gerth's Equipment Shoppe of Kuldahar and a collector of ancient missilery.[1]
Circa 1368 DR, the traveling merchant and instrument-maker Maheer yn Kadar el Saddith was capable of "upgrading" a horn of Valhalla to the version of next higher potency.[5]
In the Year of Wild Magic, 1372 DR,[note 1] a group of adventurers from the city of Ravens Bluff on the world of Toril traveled to Ysgard in search of the legendary Well of Mimir.[6] While traveling in Asgard, they stopped at the hall of Gloamingard at the same time as the Seelie Court was visiting. Queen Titania, desiring some entertainment,[7] challenged the adventurers to a series of friendly competitions against her fey entourage. For their trouble she offered as prizes an ice sapphire, a Svartalfheim cloak, and a horn of Valhalla[8] made of iron that she referred to as Tyjar's horn.[9][10]
Notable Owners[]
- Gaius Varro, Lord Marshall of the City Guard of Ravens Bluff, owned a bronze horn of Valhalla that was stolen by Sergeant Romilys Ganelon.[11]
- Gareth Dragonsbane, 6th Baron of Bloodstone and King of Damara owned a silver horn of Valhalla[12][13]
- Skullcrusher, a mercenary and adventurer from Phlan who once was involved in the pool of radiance crisis in the mid-14th century DR.[3]
- Rulathorn
Appendix[]
See Also[]
- Valhalla
Notes[]
- ↑ The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
Appearances[]
Adventures
Video Games
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 175. ISBN 978-0786965622.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
- ↑ 4.0 4.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 260. ISBN 0-7869-2889-1.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ Erich Schmidt (August 1999). Three Coins in a Well. Living City (RPGA), p. 2.
- ↑ Erich Schmidt (August 1999). Three Coins in a Well. Living City (RPGA), pp. 25–26.
- ↑ Erich Schmidt (August 1999). Three Coins in a Well. Living City (RPGA), p. 27.
- ↑ Erich Schmidt (August 1999). Three Coins in a Well. Living City (RPGA), pp. 27, 36.
- ↑ Certificates included in Erich Schmidt (August 1999). Three Coins in a Well. Living City (RPGA).
- ↑ Mike Selinker (March 1993). “The Living City: Renegade's Run”. In Jean Rabe ed. Polyhedron #81 (TSR, Inc.), p. 30.
- ↑ Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 45. ISBN 0-8803-8312-7.
- ↑ Douglas Niles and Michael Dobson (1988). The Throne of Bloodstone. (TSR, Inc), p. 86. ISBN 0-8803-8560-X.