- A charger was a generic name for any kind of war horse.
- A gelding was a horse that had been castrated, often to make it more suitable for use in battle.
- A warhorse was any horse that had been trained for combat.
Heavy horse breedsEdit
- Cream draft
- A heavy horse that was believed by local northern historians to be a cross between the Nars and the Chionthar.
- Miradan's breed
- Despite its vast strength and size, the Nars was a surprisingly fast breed. They maintained a good disposition and were seldom spooked.
- Phlan cart horse
- Sembian draft
Heavy warhorse breedsEdit
- Amphailan Black charger
- Cormyrean destrier
- A newer breed and arguably the finest war horse in all of Faerûn.
- Tantran Destrier
- These large, but versatile, horses were originally discovered among the ogre tribes of Thar.
Light horse breedsEdit
- Amphail Gray
- The Amphail Gray was a loyal, hardy yet intelligent mount. It was bred solely in Amphail.
- Baldurian rider
- Barrowright farm horse
- A strong, swift and easily-trained breed that was popular in the Western and Eastern Heartlands.
- Esmel long rider
- Fox Trotter
- An elegant breed that originated in the famed horse country of the Shaar.
- New Forest
- Closely related to the Raurin, this exclusive horse was exceptionally lean and graceful.
- Shaaran Zebra
- This breed of wild horses from the Shaar were striking in appearance, whose coat featured alternating black and white vertical stripes.
- Shire riding horse
- A small, fairly unremarkable mix of various stocks that were popular in the regions north of the Inner Sea. It was sure-footed and could withstand the cold.
- This rather unattractive, ungainly equine was commonly ridden by the Tuigan tribes and the Rashemi people northeast of the Inner Sea.
Light warhorse breedsEdit
- A breed of Calishite horse known for its speed and endurance.
- While they were prized steeds throughout the Shining South, these horses all but never left Dambrath.
- Duskwood skewbald
- Golden Trotter
- Ixinosia Longhair
- A short, but powerful breed whose origins dated back to ancient Unther and Mulhorand.
- A particularly rare horse, whose bloodlines predate the Raurin desert itself.
- These noble, versatile horses were venerated by the nomads who lived in the Lands of the Lion.
- Thayan Black
- Dales pony
- A wide variety of mixed-breed ponies that were commonly found on farms and ranches in North Faerûn.
- Forest pony
- Island pony
- A hearty breed, native to the islands of the Trackless Sea.
- Orsraun pony
- Mountain pony
- The Axe of Mirabar, the militia of the city of Mirabar, rode mountain ponies.
- Nether pony
- Shire pony
- Snowflake Mountain pony
- Sunrise pony
- Wild pony
- Around 1372 DR, wild ponies inhabited the Dun Hills.
War pony breeds Edit
- Hammer pony
- These muscular steeds were bred by the dwarves of the Great Rift and were just as comfortable on the surface as they were in the Underdark.
- This breed of hardy, sure-footed pony was highly valued among the shield dwarves of the north and rarely made available to non-dwarves.
- This exceptionally hardly, but undeniable ugly, breed of donkey was common among dwarves and gnomes alike.
Horses were considered sacred to many faiths of Faerûn. Warhorses were important to followers of Anhur, the Red Knight, and Tempus. Pinto and piebald horses were particularly favored by Deneir; palomino horses to Waukeen. Gray-haired horsed were sacred to Mask, while white ones were sacred to Milil, and chestnut-colored horses to Sune. Mystra favored donkeys, horses, and mules with blue or mismatched eyes. Intelligent horses were also native to the celestial realms of Sehanine Moonbow.
Horses were a kind of novelty for Thymari dragonborn, as such beasts weren't common in Abeir. As such, horses, specially warhorses were highly valued by Thymari, who cared for them as precious friends.
- David Howery (September 1988). “Into the Age of Mammals”. In Roger E. Moore ed. Dragon #137 (TSR, Inc.), pp. 42–52. - A short description of two pleistocene horses
- ↑ Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 321,336,340. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-2893-X.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 131–132. ISBN 0-7869-2886-7.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (DM's Sourcebook of the Realms). (TSR, Inc), p. 12. ISBN 0-8803-8472-7.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 94. ISBN 978-1560763581.
- ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 273. ISBN 0-7869-2893-X.
- ↑ 8.0 8.1 8.2 8.3 8.4 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 155. ISBN 0-7869-3697-5.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 156. ISBN 0-7869-3697-5.
- ↑ Richard Lee Byers (May 2010). The Captive Flame. (Wizards of the Coast), p. 138. ISBN 0786953969.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 154. ISBN 0-7869-3697-5.
- ↑ 12.0 12.1 12.2 12.3 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 157. ISBN 0-7869-3697-5.
- ↑ 13.0 13.1 Richard Lee Byers (2010). Whisper of Venom. (Wizards of the Coast), pp. 23–24. ISBN 0786955619.
- ↑ slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 4. ISBN 0-7869-0391-0.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 152. ISBN 1-5607-6678-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 141. ISBN 0-7869-1836-5.
- ↑ Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 125. ISBN 1-5607-6829-0.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 147. ISBN 0-7869-1836-5.
- ↑ Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 40. ISBN 1-5607-6829-0.
- ↑ John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 20. ISBN 978-1560763222.
- ↑ Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 39. ISBN 1-5607-6829-0.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.