Horus-Re (pronounced: /ˈhɔːrʌsˈreɪ/ HOR-us-RAY) was the leader of the Mulhorandi pantheon. Known by the name Helcaliant in Thay and that of Hokatep in Unther, he was an honorable deity that opposed change.
When Re was defeated by Gruumsh during the Orcgate Wars, the failing deity passed his powers and domain to Horus before passing on. Upon gaining this power Horus became Horus-Re, and began exhibiting the personality traits and beliefs of his dead father.
During the Second Sundering, Horus returned as a separate entity from Re along with other deities from the pantheon in the form of demigods and led the Mulhorandi uprising against the Imaskari, in a manner similar to how the Chosen manifested in other regions. As of 1489 DR, Mulhorand was led by the returned pantheon, who temporarily set their differences aside for the good of the Mulhorandi people.
Powers and abilities
- Celestial events
- The sun represented Horus-Re in the day, and a shooting star signified his presence at night. The sky darkened if a follower failed to carry out the will of the Lord of the Sun, and it was said the sun would go dark if Set usurped Horus-Re's position.
- The cry of a hawk signified the fitting punishment of a criminal, and a thunder clap was a sign of Horus-Re's favor.
- The eye of Horus-Re was often signified by a circling hawk.
Church of Horus-Re
The position of priest in the church of Horus-Re was hereditary; members belonged to the House of Helcaliant, and could claim at least one divine incarnation of Horus-Re among their ancestors. The church of the Lord of the Sun was the leading political body in Mulhorand; it was led by the pharaoh, Horustep III, and the vizier Kalarzim.
The clergy of the church of Horus-Re traditionally spent its time serving in government positions, but were slowly turning their attention to spreading the worship of their deity.
Priests of Horus-Re were usually nobles. They tended to be arrogant and expected to receive special treatment from those with lesser standing, and were often motivated by political gain as much as divine calling.
Temples dedicated to Horus-Re often served in an official government capacity, in addition to being a center of worship. All such structures stressed openness and justice in their construction. The primary temple and center of the church of Horus-Re, the Solarium of Skuld, was located in the capital city of Skuld.
Worship of Horus-Re was most likely among nobles and the elite of Mulhorandi society. Most individuals serving in a government position considered themselves a follower of the Pharaoh of the Gods.
Clerics of Horus-Re typically wore white linen skirts and sandals. Some wore wigs over shaved heads, topped by a headdress. Like all priests of Mulhorand, they painted three circles on their forehead to symbolize their divine calling. They might don false beards for official occasions.
When the clergy of Horus-Re prepared for combat, they selected equipment practical to the situation. They preferred light armor, and always wore some form of headdress.
Clerics of Horus-Re prayed for spells as part of the Zenith Aspirant, when the sun was at its highest point in the sky.
The church of Horus-Re served as the government of Mulhorand.
- Claws of the Sun and the Ankh
- This organization was composed of paladins of Horus-Re, who devoted themselves to their divine responsibilities rather than the politics of the nation.
Celebrations and festivals
The followers of Horus-Re performed three celebrations daily.
- Greeting of the Lord
- Each morning, the faithful of Horus-Re celebrated the rising sun.
- Zenith Aspirant
- The clergy of Horus-Re performed a daily sermon when the sun was at its highest point.
- Girding of the Guard
- The clergy of Horus-Re took up weapons every evening to defend their nation throughout the night.
- Midsummer's Day
- Priests of Horus-Re spent the day praising the Lord of the Sun. The government of Mulhorand was shut down during this time.
- Solar Eclipse
- A solar eclipse signified Horus-Re's right to rule. Priests of the Master of Vengeance sought to thwart the servants of Set on such days.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 109. ISBN 0-7869-0657-X.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 143. ISBN 0-7869-2759-3.
- Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 41. ISBN 978-0786965809.
- Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
- Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 111. ISBN 0-7869-0657-X.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 144. ISBN 0-7869-2759-3.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 11. ISBN 0-7869-0657-X.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 112. ISBN 0-7869-0657-X.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 110. ISBN 0-7869-0657-X.
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