Hourglasses, also known as sandglasses were a type of tool used for tracking the passage of time. They typically tracked the passage of one or more hours, hence their name, though some known as minuteglasses were designed to track specific minute timeframes.
Description[edit | edit source]
An hourglass consisted of two bulbous, glass globes connected by a narrow passage. These globes were held together by a frame, typically made of wood, that itself was held together by twine and screws. The glass globes were filled with sand that traveled from the topmost bulb to the lower one, passing through the narrow passage that connected them.
Variants[edit | edit source]
History[edit | edit source]
Throughout the 14th century DR, Aurora's Whole Realms Catalogue offered one and two hour sandglasses, as well as minuteglasses that counted intervals of ten minutes, five minutes, one minute, and a half-minute. All of these timepieces within the catalogue were both casted and given an ornate paintjob in the land of Calimshan, then filled with precise measurements of sand in Waterdeep.
Notable Users of Hourglasses[edit | edit source]
Classes[edit | edit source]
- Mages sometimes had hourglasses among their belongings.
- A proper wizard's laboratory in the Realms typically contained sandglasses that counted intervals of a half-minute, minute, five minute, and hour. They were considered to be crucial for tracking the success of chemical research.
Magic[edit | edit source]
Religions[edit | edit source]
Trivia[edit | edit source]
- The Temple Beyond Time was in the shape of an elongated hourglass.
- Within the center of Winterspace was a cluster of stars that many observers described as resembling an hourglass.
Appendix[edit | edit source]
Appearances[edit | edit source]
External Links[edit | edit source]
References[edit | edit source]
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 42. ISBN 978-0-7869-4924-3.
- Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 43. ISBN 0-5607-6327-2.
- Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 82. ISBN ISBN 978-156076563.
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 56. ISBN 0-7869-2889-1.
- Ed Greenwood (March 2013). “Eye on the Realms: Abyssal Trade Goods: Not a Bad Thing”. In Christopher Perkins ed. Dragon #421 (Wizards of the Coast), pp. 26–37.
- Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 300. ISBN 978-0786965622.
- Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 123. ISBN 0-7869-3134-5.
- John Terra (November 1997). Four from Cormyr. (TSR, Inc), p. 79. ISBN 0-7869-0646-4.
- Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 119. ISBN 0-7869-1239-1.
- Elaine Cunningham (November 1992). The Radiant Dragon. (TSR, Inc.), pp. 153–156. ISBN 1-56076-346-9.