Humans on Toril were widespread, could be found in most regions and, in general, were fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They were renowned for their diversity and ambition, and although they lacked specialization, they could excel in many areas.[1][9]
Contents
Etymology[edit | edit source]
Names for Humans[edit | edit source]
Many races had their own unique terminology by which they referred to humans. Elves and halfling were known to call them the manyhanded, in reference to an old elven insult the "Manyhanded Curse," while orcs referred to them as the brittle bones. Brownies, halflings, korreds, and satyrs were all known to use the term hurbryn, meaning "heavy-footed." Treants referred to humans as oroosh, meaning "never-stopping-talkers."[10] Dragons referred to them as munthrek.[11] And in the Giant language they were known as van.[12][13]
History[edit | edit source]
The origin of humanity was unknown. Although the Tel-quessir could claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claimed to have been forged from the rocks of Abeir-Toril itself, humans had no unifying creation myth. However, they were certainly an ancient race, having originated since before written records existed and were frequently considered one of the creator races, though they weren't known to have actually created any species. More confusing yet was that, while humans indeed were native to Toril, they had been found on other worlds as well, with the Mulani standing out as an example of human immigrants to Toril.[14]

A map of Merrouroboros c. −31,500 DR, showing the land occupied by humans in the south-west.
During the Days of Thunder (−35,000 DR to −30,000 DR) on the supercontinent of Merrouroboros, humans were a primitive race, similar to apes. Tribes of humans largely inhabited the land later known as the continent of Katashaka. They used simple tools, banged rocks together to make fire, and dwelled in caves. According to Bazim-Gorag, a batrachi (another of the creator races) they hid in caves in fear—he called them "Meat".[15]
Regardless of their precise origins, humans were undeniably successful. While hardly the only dominant race of Toril, humans were one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity was an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It was believed that this was in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.[16]
Society[edit | edit source]

A Calishite, Tethyrian, Damaran, Mulan, Illuskan, Rashemi, and Chondathan.[note 1]
While there were no natural human subraces, planetouched subspecies of humans were found in the Realms. These included the aasimars, genasi, and tieflings. There was also great ethnic diversity between humans in different regions.[17]
Faerûn[edit | edit source]
The following were the most prevalent and largest ethnic groups to be found in Faerûn during the last two millennia of the Age of Humanity continuing into the Era of Upheaval. They were by far the most common ethnicities found within the Heartlands of Faerûn.[18]
- Calishites: These dark-skinned folk were plentiful in Southwest Faerûn[19] and were descended from the human slaves of the genie lords of Calimshan.[18]
- Chondathans: Although these humans spread across the Western Heartlands, their lineage could be traced back to the natives of the Vilhon Reach.[20]
- Damarans: The prideful and headstrong people that settled around the Sea of Fallen Stars were living remnants of ancient Narfell.[20]
- Illuskans: A proud, fair-skinned sea-faring people who hailed from the Sword Coast North.[20]
- Mulan: The humans of east Faerûn predominantly belonged to this ethnic group, a fact they held with much pride and arrogance.[20]
- Rashemi: A hardy and easily adaptable people, descended from the nomadic Raumathar who eventually settled in Aglarond, Rashemen and Thay.[20][21]
- Tethyrians: Perhaps the most tolerant and independent groups of humans in Faerûn, these people were a melting pot of other ethnicities and greatly varied in appearance.[21]
Kara-Tur[edit | edit source]
- Issacortae, the shamanistic people of the kingdom in wild, western region of the Ama Basin[22]
- Koryoan, these proud and exuberant descendants of the Han lived in the Koryo Peninsula[23]
- Kozakuran, islanders of the Kozakura archipelago[24]
- Kuong, citizens of the jungle kingdom who spoke their own distinct language[25]
- Shou, one of the more influential ethnic groups that were found in the continent of Kara-Tur[26]
- Wanese, the ethnic people of the islands of Wa[27]
- Wu-haltai, the agrarian people of the eastern Ama Basin[28]
Maztica[edit | edit source]
The native Mazticans lived on a continent east of the Trackless Sea.
- Azuposi, the matrilineal tribes of the Pasocada Basin[29]
- Green Folk, the short and dexterous people from the southern jungles[30]
- Metahel, a tribe of sea-faring humans from central Maztica[31]
- Nahopaca, hunter-gatherers of the central Pasocado Basin[31]
- Nexalans, a warring people from the Valley of Nexal in central Maztica[32]
- North Ones, desert-dwelling savage nomads from the northern wastes of Maztica[33]
- Payit, the proud and industrious tribe from Far Payit[34]

A human female with a bow.
Minor ethnic groups[edit | edit source]
The following are ethnic groups which were either small in number, or who were most commonly found in lands far from Faerûn's heartlands. In their own distinct regions, they might very well be the major local ethnic people.[21]
- Abbalayar, a group of humans who lived within a secluded city on Mount Abbalayat, within the Marching Mountains of Calimshan.[35]
- Arkaiun, the stout and dusky-skinned humans of Dambrath and Halruaa[9]
- Bavanese and Bertanese, the island inhabitants of Bawa and Bertan in Kara-Tur[36]
- Bawani, an ethnic group also native to the island of Bawa[36]
- Bedine, dark-skinned folk of North Faerûn[9] who were once nomads of Anauroch[21]
- Chultans, tribal folk that lived in the eponymous jungle[21]
- Durpari, the swarthy followers of the Adama along the coasts of the Golden Water[21][37]
- Ffolk, the darker-skinned seafarers of the southern Moonshae Isles[21][38]
- Gurs, the nomadic descendants of the Rashemi that lived in the Western Heartlands[39][40]
- Halruaans, decedents of Netheril that settled in the Shining South[41]
- Imaskari, a people whose ancestors hailed from the fabled Old Imaskar[41]
- Itzas, an offshoot of the Payit people who lived in relative peace and serenity[42]
- Lantanna, the copper-skinned worshipers of Gond[41]
- Nars, nomadic tribes of traders from the grasslands east of the Giantspire Mountains[40][41]
- Netherese, the pure-blood remnants of the ancient civilization were scattered across Faerûn[26]
- Northlanders, the war-ready sea-faring people of the northern Moonshae Isles[43]
- Nubari, a tall and brown-skinned shamanistic tribe of the Malatran Plateau[44][45]
- Raumvirans, the descendants of the Raumviran Empire settled along the coast of the Lake of Mists[26]
- Pazruki, shepherding tribes who hailed from the Koryaz Mountains[28]
- Purang, Kara-turans native to the land of Purang in Malatra[25]
- Shaarans, the darks-skinned nomadic hunters of the Shaar[26][40]
- Sossrim, a silver-haired people who lived in the frozen lands near the Great Glacier
- Tashalans, people that escaped the bondage of the Sarrukh[46]
- Tuigan, the 15 nomadic tribes that wandered the vast Hordelands between Faerûn and Kara-Tur[46][47]
- Turami, the displaced population that settled in the land of Turmish[26]
- Ulutiuns, an ethnic group of tribal Kara-Tur who traveled across the north pole of Toril to the Endless Ice Sea[46][47]
- Vaasans, descendants of Netheril that settled around the Moonsea region[46]
Some ethnic groups were no longer present on Toril:
- Han, an ancient people of Kara-Tur that were nearly wiped out by the eruption of the Kanko volcano[48]
- Talfir, a long-past group of people who lived alongside the elves in the Western Heartlands during the times of the Crown Wars[26][46]
- Tayanulchi, this tribe from the Ama Basin disappeared into the Land of the Snow Demons[49]
Other ethnic groups of humans were referred to by the continent on which they lived:
- Zakharans: A shorter, dark-skinned people who rarely left their homelands on the continent of Zakhara.[50]
Related races[edit | edit source]
Humans bred outside their race many times, resulting in the various half-human races like half-elves[51] and half-orcs[52] as well as planetouched such as tieflings.[53]
Appendix[edit | edit source]
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
Notes[edit | edit source]
- ↑ The caption in the Player's Guide to Faerûn is incorrect. Chondathan was switched with Tethyrian and Mulan was switched with Illuskan.
Gallery[edit | edit source]
External Links[edit | edit source]
- Human article at the Dark Sun Wiki, a wiki for the Dark Sun campaign setting.
- Human article at the Dragonlance Wiki, a wiki for the Dragonlance campaign setting.
- Human article at the Eberron Wiki, a wiki for the Eberron campaign setting.
- Humans article at the Greyhawk Wiki, a wiki for the Greyhawk campaign setting.
- Human article at the Spelljammer Wiki, a wiki for the Spelljammer campaign setting.
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 29–31. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), pp. 46–47. ISBN 0-7869-4867-1.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 162–163. ISBN 978-0-7869-4852-9.
- ↑ 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 12–14. ISBN 0-7869-2886-7.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 196–199. ISBN 1-5607-6619-0.
- ↑ Nigel Findley (September 1991). Into the Void. (TSR, Inc.), p. 51. ISBN ISBN 1-56076-154-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6560-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 109. ISBN 0-7869-2886-7.
- ↑ 9.0 9.1 9.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 110. ISBN 978-0786965809.
- ↑ Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 12. ISBN 0786960345.
- ↑ (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 29. ISBN 0-7869-2884-0.
- ↑ (September 1995). Giantcraft. Edited by . (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
- ↑ (November 2016). Volo's Guide to Monsters. Edited by . (Wizards of the Coast), p. 20. ISBN 978-0786966011.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 80. ISBN 0-7869-2875-1.
- ↑ (September, 2007). The Grand History of the Realms. (Wizards of the Coast), pp. 5, 6. ISBN 978-0-7869-4731-7.
- ↑ (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 46. ISBN 0-7869-4867-1.
- ↑ (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 18. ISBN 0-7869-1836-5.
- ↑ 18.0 18.1 (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 10. ISBN 0-7869-3134-5.
- ↑ (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 30. ISBN 978-0-7869-6560-1.
- ↑ 20.0 20.1 20.2 20.3 20.4 (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 16. ISBN 0-7869-3134-5.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 17. ISBN 0-7869-3134-5.
- ↑ (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 91. ISBN 0-88038-608-8.
- ↑ (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 120. ISBN 0-88038-608-8.
- ↑ (1999). “Speaking in Tongues”. In ed. Dragon Annual #4 (TSR, Inc), p. 26.
- ↑ 25.0 25.1 (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 99. ISBN 0-88038-608-8.
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
- ↑ (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 172. ISBN 0-88038-608-8.
- ↑ 28.0 28.1 (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 92. ISBN 0-88038-608-8.
- ↑ (April 1992). City of Gold. (TSR, Inc), p. 8. ISBN 978-1560763222.
- ↑ (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 49. ISBN 1-5607-6084-2.
- ↑ 31.0 31.1 (April 1992). City of Gold. (TSR, Inc), p. 9. ISBN 978-1560763222.
- ↑ (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 51. ISBN 1-5607-6084-2.
- ↑ (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 52. ISBN 1-5607-6084-2.
- ↑ (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 50–51. ISBN 1-5607-6084-2.
- ↑ (September 1998). Empires of the Shining Sea. (TSR, Inc), pp. 85–86. ISBN 978-0786912377.
- ↑ 36.0 36.1 (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), pp. 110–111. ISBN 0-88038-608-8.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 111. ISBN 0-7869-2875-1.
- ↑ (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 64. ISBN 0-8803-8472-7.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 106. ISBN 0-7869-2875-1.
- ↑ 40.0 40.1 40.2 ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 111. ISBN 978-0786965809.
- ↑ 41.0 41.1 41.2 41.3 (March 2003). Races of Faerûn. (Wizards of the Coast), p. 107. ISBN 0-7869-2875-1.
- ↑ (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 50. ISBN 1-5607-6084-2.
- ↑ (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 148. ISBN 0-7869-1836-5.
- ↑ Malatra: The Living Jungle: A Brave New World for Network Members , link:[1] (PDF). Living Jungle Campaign: Player Information Guide (unpublished document).
- ↑ (2003). Inhabitants of the Jungle v3.1 , link:[2] (PDF). (unpublished document), p. 16.
- ↑ 46.0 46.1 46.2 46.3 46.4 (March 2003). Races of Faerûn. (Wizards of the Coast), p. 109. ISBN 0-7869-2875-1.
- ↑ 47.0 47.1 ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 112. ISBN 978-0786965809.
- ↑ (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 118. ISBN 0-88038-608-8.
- ↑ (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), pp. 93–95. ISBN 0-88038-608-8.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 110. ISBN 0-7869-2875-1.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 59. ISBN 0-7869-2875-1.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 67. ISBN 0-7869-2875-1.
- ↑ (March 2003). Races of Faerûn. (Wizards of the Coast), p. 125. ISBN 0-7869-2875-1.
Connections[edit | edit source]
Maztica: Azuposi • Dog People • Green Folk • Metahel • Nahopaca • Nexalan • Payit (Itza)
Taan: Commani, Dalat, Fankiang, Gur, Guychiang, Igidujin, Kashghun, Khassidi, Naican, Oigur, Pazruki, Quirish, T'aghur, Tsu-tsu, Tuigan, Zamogedi
Kara-Tur & Malatra: Bavanese & Bertanese • Bawani • Han • Issacortae • Koryoan • Kozakuran • Kuong • Nubari • Pazruki • Purang • Seng • Shou • Tabotan • Tayanulchi • Wanese • Wu-haltai
Zakhara: Zakharan
- Medium-sized creatures
- Humanoids
- Humanoids (5e)
- Humans
- Natural creatures
- Humanoids (4e)
- Humanoids (3e)
- Creatures with a challenge rating less than 1 (3e)
- Creatures
- Diurnal creatures
- Incomplete articles
- Races
- Creator races
- Creatures found on Radole
- Creatures of lawful good alignment
- Creatures of neutral good alignment
- Creatures of chaotic good alignment
- Creatures of lawful neutral alignment
- Creatures of neutral alignment
- Creatures of chaotic neutral alignment
- Creatures of lawful evil alignment
- Creatures of neutral evil alignment
- Creatures of chaotic evil alignment
- Creatures found on Chandos