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Humans on Toril were widespread, could be found in most regions and, in general, were fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They were renowned for their diversity and ambition, and although they lacked specialization, they could excel in many areas.[2][8]

HistoryEdit

The origin of humanity was unknown. Although the Tel-quessir could claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claimed to have been forged from the rocks of Abeir-Toril itself, humans had no unifying creation myth. However, they were certainly an ancient race, having originated since before written records existed and were frequently considered one of the creator races, though they weren't known to have actually created any species. More confusing yet was that, while humans indeed were native to Toril, they had been found on other worlds as well, with the Mulani standing out as an example of human immigrants to Toril.[9]

Merrouroboros

A map of Merrouroboros c. −31,500 DR, showing the land occupied by humans in the south-west.

During the Days of Thunder (−35,000 to −30,000 DR) on the supercontinent of Merrouroboros, humans were a primitive race, similar to apes. Tribes of humans largely inhabited the land later known as the continent of Katashaka. They used simple tools, banged rocks together to make fire, and dwelled in caves. According to Bazim-Gorag, a batrachi (another of the creator races) they hid in caves in fear—he called them "Meat".[10]

Regardless of their precise origins, humans were undeniably successful. While hardly the only dominant race of Toril, humans were one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity was an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It was believed that this was in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.[11]

SocietyEdit

Human ethnicities

A Calishite, Tethyrian, Damaran, Mulan, Illuskan, Rashemi, and Chondathan.[note 1]

While there were no natural human subraces, planetouched subspecies of humans were found in the Realms. These included the aasimars, genasi, and tieflings. There was also great ethnic diversity between humans in different regions.[12]

FaerûnEdit

The following were the most prevalent and largest ethnic groups to be found in Faerûn during the last two millennia of the Age of Humanity continuing into the Era of Upheaval. They were by far the most common ethnicities found within the Heartlands of Faerûn.[13]

Kara-TurEdit

MazticaEdit

The native Mazticans lived on a continent east of the Trackless Sea.

Human PHB5e

A human female with a bow.

Minor ethnic groupsEdit

The following are ethnic groups which were either small in number, or who were most commonly found in lands far from Faerûn’s heartlands. In their own distinct regions, they might very well be the major local ethnic people.[15]

Some ethnic groups were no longer present on Toril:

Other ethnic groups of humans were referred to by the continent on which they lived:

  • Zakharans: A shorter, dark-skinned people who rarely left their homelands on the continent of Zakhara.[44]

Related racesEdit

Humans were kin to many races, such as githyanki, githzerai, and Deep Imaskari.[citation needed] Additionally, humans bred outside their race many times, resulting in the various half-human races like half-elves[45] and half-orcs[46] as well as planetouched such as tieflings.[47]

AppendixEdit

NotesEdit

  1. The caption in the Player's Guide to Faerûn is incorrect. Chondathan was switched with Tethyrian and Mulan was switched with Illuskan.

GalleryEdit

External LinksEdit

ReferencesEdit

  1. Nigel Findley (September 1991). Into the Void. (TSR, Inc.), p. 51. ISBN ISBN 1-56076-154-7.
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 29–31. ISBN 978-0-7869-6560-1.
  3. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), pp. 46–47. ISBN 0-7869-4867-1.
  4. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 162–163. ISBN 978-0-7869-4852-9.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 12–14. ISBN 0-7869-2886-7.
  6. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 196–199. ISBN 1-5607-6619-0.
  7. 7.0 7.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6560-1.
  8. 8.0 8.1 8.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 110. ISBN 978-0786965809.
  9. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 80. ISBN 0-7869-2875-1.
  10. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), pp. 5, 6. ISBN 978-0-7869-4731-7.
  11. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 46. ISBN 0-7869-4867-1.
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 18. ISBN 0-7869-1836-5.
  13. 13.0 13.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 10. ISBN 0-7869-3134-5.
  14. 14.0 14.1 14.2 14.3 14.4 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 16. ISBN 0-7869-3134-5.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 17. ISBN 0-7869-3134-5.
  16. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 91. ISBN 0-88038-608-8.
  17. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 120. ISBN 0-88038-608-8.
  18. Thomas M. Costa (1999). “Speaking in Tongues”. In Dave Gross ed. Dragon Annual #4 (TSR, Inc), p. 26.
  19. 19.0 19.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 99. ISBN 0-88038-608-8.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  21. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 172. ISBN 0-88038-608-8.
  22. 22.0 22.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 92. ISBN 0-88038-608-8.
  23. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 8. ISBN 978-1560763222.
  24. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 49. ISBN 1-5607-6084-2.
  25. 25.0 25.1 John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 9. ISBN 978-1560763222.
  26. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 51. ISBN 1-5607-6084-2.
  27. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 52. ISBN 1-5607-6084-2.
  28. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 50–51. ISBN 1-5607-6084-2.
  29. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), pp. 85–86. ISBN 978-0786912377.
  30. 30.0 30.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), pp. 110–111. ISBN 0-88038-608-8.
  31. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 111. ISBN 0-7869-2875-1.
  32. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 64. ISBN 0-8803-8472-7.
  33. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 106. ISBN 0-7869-2875-1.
  34. 34.0 34.1 34.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 111. ISBN 978-0786965809.
  35. 35.0 35.1 35.2 35.3 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 107. ISBN 0-7869-2875-1.
  36. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 50. ISBN 1-5607-6084-2.
  37. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 148. ISBN 0-7869-1836-5.
  38. RPGA Malatra: The Living Jungle: A Brave New World for Network Members , link:[1] (PDF). Living Jungle Campaign: Player Information Guide (unpublished document).
  39. Stephen Gryphon (2003). Inhabitants of the Jungle v3.1 , link:[2] (PDF). (unpublished document), p. 16.
  40. 40.0 40.1 40.2 40.3 40.4 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 109. ISBN 0-7869-2875-1.
  41. 41.0 41.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 112. ISBN 978-0786965809.
  42. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 118. ISBN 0-88038-608-8.
  43. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), pp. 93–95. ISBN 0-88038-608-8.
  44. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 110. ISBN 0-7869-2875-1.
  45. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 59. ISBN 0-7869-2875-1.
  46. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 67. ISBN 0-7869-2875-1.
  47. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 125. ISBN 0-7869-2875-1.

ConnectionsEdit

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