Humanoid was a general term for the enormous variety of sentient species that made up the world's primary inhabitants, both savage and civilized. Capable of language, culture, and, in many cases, of learning magic.[1]

Description[edit | edit source]

Humanoids were typically biped.[1][2] Having two arms, two legs, and walking upright. But vary widely in terms of size and features.[3] Most did not have innate spellcasting abilities (notable exceptions included the drow).[1][2]

Society[edit | edit source]

The most numerous humanoid societies were composed of dwarves, elves, halflings, and humans.[1] Though some with humanocentric perspectives considered humans to be a species wholly distinct from humanoids,[3] with dwarves, elves, gnomes, and halflings being collectively referred to as demihumans.[4][5]

A few other humanoid races were far more primitive and generally evil, such as gnolls, goblinoids, kobolds, lizardfolk, and orcs.[1] These species not considered demihumans often lived within clans or tribes.[6]

Sometimes these humanoids would go against the norms of their societies and take up the life of an adventurer, often facing prejudice along the way.[7] With inns having rules against serving them, shops refusing to do business with them, authorities watching them closely for signs of trouble,[8][9] as well as unscrupulous humans and demihumans fearing them or wishing to exploit them.[9] Some humanoids faced physical limitations, running into communities were built with smaller or larger humanoids in mind or those of a different body type.[8][9] And could require weapons specially designed for someone of their size.[10]

Appendix[edit | edit source]

References[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.