Ice para-elementals, sometimes referred to as cold or frost para-elementals,[1] were a variety of para-elementals composed of elemental ice.[4][1]
Description[]
These elementals had hulking, humanoid forms composed entirely out of ice, having a translucent white quality and being covered in patches of frost,[4][1] sometimes covered in sharpened icicles. The glint of light off their roughly hewn forms sometimes gave off the impression of eyes.[5] On average these forms stood around 8 to 16 feet (2.4 to 4.9 meters) tall,[3] though one could also find individuals that were smaller or larger, with the true scope of potential height ranges being 4 to 40 feet (1.2 to 12 meters) tall.[5]
Personality[]
Like most of their para-elemental kin, their intellects ranged from low to high[3] and they typically had a neutral disposition.[4][3][2]
Abilities[]
Ice para-elementals were impervious to harm from cold-based spells and magics, but vulnerable to those based around heat. They could only be struck by weapons with a +1 or greater enchantment.[4][1][6]
These elementals exuded an aura of intense cold around them. Their touch was so frigid that it could freeze a body of water, or any other liquid that was primarily composed of water, up to a distance of 100 square feet (9.3 square meters) and a depth of 6 inches (0.15 meters).[4][1] And they could freeze metal around them, in a manner similar to the spell chill metal.[6] If they ever found themselves injured in any way, they could heal themselves if in contact with natural cold material such as ice, snow, or sleet.[4][1]
Combat[]
Ice para-elementals were typically patient combatants, waiting for their enemies to approach them first,[5] with the more larger among them pretending to be rather slow or delayed in movement so they could better lure their opponents closer.[6]
Society[]
Most visitors to the home plane of these para-elementals typically encountered them in small, leaderless loose bands,[4][3][1] hunting for warmth or patrolling the area for any intruders. Rulers in their society obtained their positions through show of strength and respect. Whilst it was not uncommon for leaders to be challenged by those under them, in general ice para-elemental society was largely without disorder.[1]
Diet[]
Ice-paralementals gained sustenance consuming their elemental opposition, warmth, converting it into energy. This warmth could be extracted from any source of heat. They by no means needed to obtain warmth in order to survive.[3][1]
Homelands[]
These elementals were indigenous to the Para-Elemental Plane of Ice,[4] but could on rare ocassions be found on the neighboring Plane of Air[5] Plane of Water.[5][7] Most lived together in isolative kingdoms,[8] ruled over by numerous minor ice para-elemental lords and nobles,[1] referred to by some as "ice-lords".[4]
In the Outer Planes, ice para-elementals could be found in the Iron Wastes, the domain of Kostchtchie in the Abyss.[9] In the World Tree cosmology, they could be found in the divine realm of Winter's Hall.[10]
On the Prime Material plane, they were often encountered on the River Ith in Tethyr, living alongside many other water-based monsters.[11]
Languages[]
Those that were intelligent enough spoke their own para-elemental language,[3] as well as Aquan and Auran.[5]
Relationships[]
Whilst a good deal of ice para-elementals served in the grand army of Cryonax, most of them ignored his evil biddings and preferred to remain neutral and devoted purely to coldness.[8][12] Beyond Cryonax, these para-elementals were known to act as servants of the frost goddess Auril.[13]
Summoning[]
High ranking Icepriestesses, specialty priests in the Church of Auril, were capable of conjuring ice para-elementals once per tenday, in a manner similar to the spell conjure fire elemental. The more powerful among them were capable of summoning them more than once.[14][15] A magical tome of their faith, the Codicil of White, also featured a ritual for summoning them.[16][17]
Usages[]
Enchanted projectiles known as ice bullets could be carved from their bodies.[18]
Notable[]
- Permafrost.[19]
- Zzutam, an ice para-elemental who was somewhat influential in north Faerûn in 1369 DR, their actions contributing to the Fall of Zhentil Keep.[20]
Appendix[]
Notes[]
Appearances[]
Video Games
Board Games
Organized Play & Licensed Adventures
Gallery[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 70. ISBN 0-7869-0751-7.
- ↑ 2.0 2.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 181, 185. ISBN 0-7869-1850-8.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 68. ISBN 0-7869-0751-7.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 98. ISBN 0-88038-031-4.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 180. ISBN 0-7869-1850-8.
- ↑ 6.0 6.1 6.2 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 182. ISBN 0-7869-1850-8.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 49. ISBN 0880383992.
- ↑ 8.0 8.1 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 10. ISBN 0-7869-0751-7.
- ↑ Douglas Niles and Michael Dobson (1988). The Throne of Bloodstone. (TSR, Inc), p. 42. ISBN 0-8803-8560-X.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 153. ISBN 0-7869-3134-5.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 22. ISBN 0-8803-8539-1.
- ↑ Eric Jansing and Kevin Baase (September 2006). “Princes of Elemental Evil - The Archomentals”. In Erik Mona ed. Dragon #347 (Paizo Publishing, LLC), p. 32.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 31. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 31, 33. ISBN 978-0786903849.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 15. ISBN 0-8803-8828-5.
- ↑ Wolfgang Baur (January/February 1989). “The Glass House”. In Barbara G. Young ed. Dungeon #15 (TSR, Inc.) (15)., p. 38.
- ↑ Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 31. ISBN 0-7869-0183-7.
- ↑ Beamdog (November 2012). Designed by Philip Daigle, et al. Baldur's Gate: Enhanced Edition. Beamdog.
- ↑ Standing Stone Games (August 2013). Dungeons & Dragons Online: Shadowfell Conspiracy. Daybreak Game Company.
- ↑ Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 103. ISBN 0-7869-0109-8.