FANDOM


Icewind Dale was an arctic tundra located in Frozenfar region of the North,[7][8][9] known for being the northernmost explored region in all of Faerûn.[2] It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape.[5][10]

The dale was a harsh, near-inhospitable land that regularly plunged below freezing temperatures,[5] and received little sunlight, particularly during the severe winter months.[9] It was home to only the most hardened of frontiersmen, pioneers, and barbarians.[2] Beyond the sporadic dots of civilization dwelled terrifying beasts and deadly monsters of the North.[5]

ClimateEdit

Icewind Dale experienced freezing temperatures for much of the year. While kinder summer months ranged from 11  to 70  (–12  to 21 ), the temperature of the unforgiving winters dipped as low as -40  (-40 ). While snowfall was relentless, much of it blew east to the nearby Reghed Glacier.[11]

GeographyEdit

The dale was located south and east of the Trackless Sea, north of the upper Sword Coast[2] and Spine of the World mountains,[7] and west of the icy Reghed Glacier.[9]

Geographical FeaturesEdit

IWD HoW WMap

Kelvin's Cairn, Lonelywood, and Maer Dualdon

Lakes

The dale was famous for its three, mineral-laden lakes: Maer Dualdon, Lac Dinneshere, and Redwaters.[12] Their waters were cold enough to kill men who dared to swim across, even during summer.[citation needed]

  • Maer Dualdon: The largest and deepest of the three lakes[5][13] was once the premier destination for all who dared the trek that far north.[14]
  • Lac Dinneshere: The waters of the lake appeared to change in hue depending on the weather that was just about to wash over the dale.[15]
  • Redwaters: The smallest lake earned its name from a bloody battle that took places on the land over which towns were built.[5]
Bodies of Water
  • Redrun: This stream flowed from Lac Dinneshere into the diminuitive Redwaters lake.[15]
  • Shaengarne River: While the waters of this river flowed into the Trackless Sea year-round, its top waters froze over during winter.[1][16]
Mountains

The single solitary mountain of the dale was Kelvin's Cairn,[5] a peak that offered fresh water to the surrounding lakes when "spring" bloomed every Midsummer.[9]

Valleys

GovernmentEdit

The capital of Icewind Dale, Bryn Shander, was also its largest settlement.[5]

TradeEdit

Perhaps the greatest industry of Icewind Dale was the fishing and utilization of knucklehead trout. Many of the region's lakeside settlements relied entirely on the trout they fished and the goods they made from their ivory-like bones. Knucklehead scrimshaw was an art that few mastered, and skilled scrimshanders were held in high esteem.[5][18][19]

HistoryEdit

The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire. Initially settling on the islands, the northlanders would eventually settle Icewind Dale.[citation needed]

This section is a stub. You can help us by expanding it.


Rumors and LegendsEdit

Local legend told of the White Lady, a spirit that haunted the shore of Lac Dinneshere.[20]

Notable LocationsEdit

SettlementsEdit

Icewind Dale's only permanent settlements were known as the Ten Towns, a confederation of minor settlements that cooperated with each other.[8][2] It attracted all manner of determined and desperate folks from all across the Realms.[21] The Ten Towns comprised the hamlets nestled on Redwaters lake, Good Mead and Dougan's Hole;[22] the three settlements located on the shores of Lac Dinneshere, Easthaven, Caer-Konig and Caer-Dineval; the four that encircled Maer Dualdon, Lonelywood, Bremen, Termalaine, and the walled town of Targos,[1] and the "Tenth Town" of Bryn Shander, the mercantile hub that held them all together.[23]

LandmarksEdit

Roads & TrailsEdit

  • Eastway: The only paved road in Icewind Dale linked the hub of Bryn Shander with the communities of Lac Dinneshere[1][24]
  • Ten Trail: This wagon trail led north from the settlement of Hundelstone, through the North/South Pass, allowing merchants and travelers to make their way to Bryn Shander.[19]

InhabitantsEdit

The region was mainly populated by fishermen, craftsmen, rangers, dwarves that mined the depths for minerals and precious stones, Reghedmen barbarians, and merchants that tolerated the hostile climate in the hope of trading in ivory and gems.[2] While most of them lived in the Ten Towns, the dwarves mined in isolated caves and caverns while the barbarian tribes roamed after their migratory prey.[9]

Beyond the civilized folk, the dale was home to beasts like reindeer, elk, crag cats, polar bears and monstrous yetis.[5][8][2] Beyond the wild animals were monstrosities called remorhazes,[10] warring bands of frost giants,[25] and perhaps most-terrifying, a number of white dragons,[5]

AppendixEdit

AppearancesEdit

Adventures
Novels
Comics
Video Games

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  3. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 5. ISBN 978-0-7869-6464-2.
  4. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 38. ISBN 978-0786966004.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  6. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 36. ISBN 978-0-7869-6464-2.
  7. 7.0 7.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 148. ISBN 1-5607-6678-6.
  8. 8.0 8.1 8.2 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 40. ISBN 0-7869-0391-0.
  9. 9.0 9.1 9.2 9.3 9.4 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 92. ISBN 978-0786966004.
  10. 10.0 10.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 4. ISBN 978-0-7869-6464-2.
  11. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 5. ISBN 0-7869-0391-0.
  12. Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  13. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 10. ISBN 978-0-7869-6464-2.
  14. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 29. ISBN 978-0-7869-6464-2.
  15. 15.0 15.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 20. ISBN 978-0-7869-6464-2.
  16. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 56. ISBN 978-0-7869-6464-2.
  17. 17.0 17.1 Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  18. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 11. ISBN 978-0-7869-6464-2.
  19. 19.0 19.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 12. ISBN 978-0-7869-6464-2.
  20. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 21. ISBN 978-0-7869-6464-2.
  21. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 8. ISBN 978-0-7869-6464-2.
  22. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 28. ISBN 978-0-7869-6464-2.
  23. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 13. ISBN 978-0-7869-6464-2.
  24. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 19. ISBN 978-0-7869-6464-2.
  25. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 93. ISBN 978-0786966004.
Community content is available under CC-BY-SA unless otherwise noted.