FANDOM


Icewind Dale was an arctic tundra located in the Frozenfar region of the North,[7][8][9] known for being the northernmost explored region in all of Faerûn.[2] It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape.[5][10]

The dale was a harsh, near-inhospitable land that regularly plunged below freezing temperatures,[5] and received little sunlight, particularly during the severe winter months.[9] It was home to only the most hardened of frontiersmen, pioneers, and barbarians.[2] Beyond the sporadic dots of civilization dwelled terrifying beasts and deadly monsters of the North.[5]

ClimateEdit

Icewind Dale experienced freezing temperatures for much of the year. While kinder summer months ranged from 11  to 70  (–12  to 21 ), the temperature of the unforgiving winters dipped as low as -40  (-40 ). While snowfall was relentless, much of it blew east to the nearby Reghed Glacier.[11]

GeographyEdit

The dale was located south and east of the Trackless Sea, north of the upper Sword Coast[2] and Spine of the World mountains,[7] and west of the icy Reghed Glacier.[9]

Geographical FeaturesEdit

IWD HoW WMap

A view of Kelvin's Cairn, Lonelywood, and Maer Dualdon.

Lakes

The dale was famous for its three, mineral-laden lakes: Maer Dualdon, Lac Dinneshere, and Redwaters.[12] Their waters were cold enough to kill men who dared to swim across, even during summer.[citation needed]

  • Maer Dualdon: The largest and deepest of the three lakes[5][13] was once the premier destination for all who dared the trek that far north.[14]
  • Lac Dinneshere: The waters of the lake appeared to change in hue depending on the weather that was just about to wash over the dale.[15]
  • Redwaters: The smallest lake earned its name from a bloody battle that took place on the land over which towns were built.[5]
Bodies of Water
  • Redrun: This stream flowed from Lac Dinneshere into the small Redwaters lake.[15]
  • Shaengarne River: While the waters of this river flowed into the Trackless Sea year-round, its top waters froze over during winter.[1][16]
Mountains

The single solitary mountain of the dale was Kelvin's Cairn,[5] a peak that offered fresh water to the surrounding lakes when "spring" bloomed every Midsummer.[9]

Valleys

GovernmentEdit

The capital of Icewind Dale, Bryn Shander, was also its largest settlement.[5]

TradeEdit

Icewind dale caravan

A trade caravan making its way from Luskan to the Ten Towns.

Perhaps the greatest industry of Icewind Dale was the fishing and utilization of knucklehead trout. Many of the region's lakeside settlements relied entirely on the trout they fished and the goods they made from their ivory-like bones. Knucklehead scrimshaw was the art that few mastered, and skilled scrimshanders were held in high esteem.[5][18][19]

HistoryEdit

The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire. Initially settling on the islands, the Northlanders would eventually settle Icewind Dale.[citation needed]

In −2100 DR, Illuskan refugees first migrated to Icewind Dale and settled, eventually becoming the Reghedmen.[20]

Circa 1269 DR, Damien Morienus, a former master of the North Tower of the Host Tower of the Arcane relocated to Icewind Dale. He was a powerful necromancer who was using the local barbarian tribes for his horrific experiments. Eventually, he summoned demons to exact revenge on his enemies. The monsters used their infernal magics to summon hellfire that melted all the snow away. The areas to the Northwest of Ten Towns and the shores of Maer Dualdon suffered the most by floods and permafrost's melting, killing a barbarian tribe, and the inhabitants of the Accursed Tower that sank into the mud. This disaster later became known as the Great Thaw by the locals. Most never learned about the true nature of it believing it to be a natural event. [21]

In 1281 DR, a party of adventurers in Icewind Dale interfered in the plans of Belhifet to use the artifact Crenshinibon to conquer the region.[17] They also destroyed Icasaracht when she attempted to set the Reghedmen against Lonelywood before disappearing, apparently somewhere in Anauroch.[22]

In 1342 DR, goblins raided Termalaine. Were it not for the intervention of Clan Battlehammer, the town may have been destroyed.[23]

Famous ranger Drizzt Do'Urden first arrived in Icewind Dale in 1347 DR.[24]

In 1351 DR, Heafstaag and his group of barbarians fail to conquer the settlement of Termalaine in their massive sweep of the Ten-Towns.[25] In this same year, Crenshinibon, a powerful magical item lost to the ages, was found by Akar Kessel, an apprentice wizard from Luskan.[26]

A storm in 1473 DR caused a wave on Lac Dinneshere to destroy the docks of Easthaven and several of its ships, as well as their crews.[27]

On Eleint 3 in 1485 DR, black ice was discovered in Icewind Dale. The substance was a remnant of the power of Crenshinibon.[28]

Rumors and LegendsEdit

Local legend told of the White Lady, a spirit that haunted the shore of Lac Dinneshere.[29]

Notable LocationsEdit

SettlementsEdit

Icewind Dale's only permanent settlements were known as the Ten Towns, a confederation of minor settlements that cooperated with each other.[8][2] It attracted all manner of determined and desperate folks from all across the Realms.[30] The Ten Towns comprised the hamlets nestled on Redwaters lake, Good Mead, and Dougan's Hole;[31] the three settlements located on the shores of Lac Dinneshere, Easthaven, Caer-Konig, and Caer-Dineval; the four that encircled Maer Dualdon, Lonelywood, Bremen, Termalaine, and the walled town of Targos,[1] and the "Tenth Town" of Bryn Shander, the mercantile hub that held them all together.[32]

Away from Ten Towns, all the way on the northern reaches of the Spine of the World, laid the settlement of Kuldahar. The village was a small group of buildings clustered around the great oak tree, protected from the elements by the Heartstone Gem. Kuldahar had regular trade caravans braving the harsh wilderness to and from Ten Towns.[17]

LandmarksEdit

Roads & TrailsEdit

  • Eastway: The only paved road in Icewind Dale linked the hub of Bryn Shander with the communities of Lac Dinneshere[1][34]
  • Ten Trail: This wagon trail led north from the settlement of Hundelstone, through the North/South Pass, allowing merchants and travelers to make their way to Bryn Shander.[19]

InhabitantsEdit

The region was mainly populated by fishermen, craftsmen, rangers, dwarves that mined the depths for minerals and precious stones, Reghedmen barbarians, and merchants that tolerated the hostile climate in the hope of trading in ivory and gems.[2] While most of them lived in the Ten Towns, the dwarves mined in isolated caves and caverns while the barbarian tribes roamed after their migratory prey.[9]

Beyond the civilized folk, the dale was home to beasts like reindeer, elk, crag cats, polar bears, and monstrous yetis.[5][8][2] Beyond the wild animals were monstrosities called remorhazes,[10] warring bands of frost giants,[35] and perhaps most-terrifying, a number of white dragons,[5]

At the times of famine due to extremely harsh winters, in the regions where rothé herds roamed, the folk of Icewind Dale joined together to start the rothé stampedes, forcing them off cliffs. The dead and wounded animals provided the northerners with fresh life-saving meat. The animals were harvested, roasted, or smoked on the spot. The hides and meats were sledded back to the towns and stored in stone cairns for keeping. When the food supply was even more scarce, the folk was forced to slaughter and consume their mounts, draft beasts, sled dogs.[36]

AppendixEdit

AppearancesEdit

Adventures
Novels
Comics
Video Games

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  3. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 5. ISBN 978-0-7869-6464-2.
  4. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 38. ISBN 978-0786966004.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  6. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 36. ISBN 978-0-7869-6464-2.
  7. 7.0 7.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 148. ISBN 1-5607-6678-6.
  8. 8.0 8.1 8.2 Dale Henson (as slade), Ed Greenwood, Julia Martin, Steven E. Schend, Jennell Jaquays (as Paul Jaquays), Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 40. ISBN 0-7869-0391-0.
  9. 9.0 9.1 9.2 9.3 9.4 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 92. ISBN 978-0786966004.
  10. 10.0 10.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 4. ISBN 978-0-7869-6464-2.
  11. Dale Henson (as slade), Ed Greenwood, Julia Martin, Steven E. Schend, Jennell Jaquays (as Paul Jaquays), Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 5. ISBN 0-7869-0391-0.
  12. Jennell Jaquays (as Paul Jaquays) (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  13. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 10. ISBN 978-0-7869-6464-2.
  14. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 29. ISBN 978-0-7869-6464-2.
  15. 15.0 15.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 20. ISBN 978-0-7869-6464-2.
  16. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 56. ISBN 978-0-7869-6464-2.
  17. 17.0 17.1 17.2 17.3 Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  18. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 11. ISBN 978-0-7869-6464-2.
  19. 19.0 19.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 12. ISBN 978-0-7869-6464-2.
  20. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 33. ISBN 978-0-7869-4731-7.
  21. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 17. ISBN 0-7869-1337-1.
  22. Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
  23. Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 65. ISBN 0-88038-711-4.
  24. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 139. ISBN 978-0-7869-4731-7.
  25. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast). ISBN 0-7869-1606-0.
  26. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 140. ISBN 978-0-7869-4731-7.
  27. Template:Cite book/The Last Threshold/MMP/416
  28. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast). ISBN 978-0-7869-6464-2.
  29. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 21. ISBN 978-0-7869-6464-2.
  30. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 8. ISBN 978-0-7869-6464-2.
  31. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 28. ISBN 978-0-7869-6464-2.
  32. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 13. ISBN 978-0-7869-6464-2.
  33. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 18. ISBN 0-7869-1337-1.
  34. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 19. ISBN 978-0-7869-6464-2.
  35. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 93. ISBN 978-0786966004.
  36. Ed Greenwood on Twitter. (03-03-2020). Retrieved on 12-07-2020.
Community content is available under CC-BY-SA unless otherwise noted.