The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire. Initially settling on the islands, the northlanders would eventually settle Icewind Dale.
Icewind Dale was an icy tundra and the northernmost explored area of Faerûn. Its only permanent settlements were known as Ten-Towns, a confederation of a number of minor settlements cooperating with each other. On the northern face of Kelvin's Cairn, the only mountain in the region, a cave where Drizzt Do'Urden resided for some time as a ranger and protector of Ten-Towns. Three lakes, whose temperature even in the summer months is cold enough to kill a man, are the only known places to find the Knucklehead trout, a fish whose bones are almost exactly like ivory.
The region was mainly populated by fishermen, craftsmen, rangers, dwarves mining the deeps for minerals and precious stones, barbarians, and merchants who tolerate the hostile climate in the hope of trading in ivory and gems. The region was home to a number of white dragons.
Roads and trailsEdit
It is famous because many events involving the drow renegade, Drizzt Do'Urden, occurred here.
- Computer Games
- Icewind Dale (game)
- Icewind Dale: Heart of Winter
- Icewind Dale: Trials of the Luremaster
- Icewind Dale II
- Icewind Dale: Enhanced Edition
- Menzoberranzan (game) (Icewind Dale Plain)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
- ↑ 4.0 4.1 4.2 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.