The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire. Initially settling on the islands, the northlanders would eventually settle Icewind Dale.
Icewind Dale was an icy tundra and the northernmost explored area of Faerûn. Its only permanent settlements were known as Ten-Towns, a confederation of a number of minor settlements cooperating with each other. On the northern face of Kelvin's Cairn, the only mountain in the region, was a cave where Drizzt Do'Urden resided for some time as a ranger and protector of Ten-Towns. Three lakes, whose temperature even in the summer months was cold enough to kill a man, were the only known places to find the knucklehead trout, a fish whose bones were almost exactly like ivory.
The region was mainly populated by fishermen, craftsmen, rangers, dwarves mining the depths for minerals and precious stones, barbarians, and merchants who tolerated the hostile climate in the hope of trading in ivory and gems. The region was home to a number of white dragons.
- Roads & Trails
- Video Games
- Icewind Dale
- Icewind Dale: Heart of Winter
- Icewind Dale: Trials of the Luremaster
- Icewind Dale II
- Icewind Dale: Enhanced Edition
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
- ↑ 4.0 4.1 4.2 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.