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Identity penetration was a psionic power of the telepathy discipline that uncovered another creature's real identity.[1][2]

Effects[]

If successful, the identity penetration power correctly discerned the target's true identity, regardless of disguise, illusions, polymorphing, and so on. It targeted one individual with unlimited range, but required an initial contact.[1]

Prerequisite Powers[]

It required an initial contact.[1]

Users[]

Identity penetration could be learned by psionicists.[1][2] Some duergar could know it innately.[3]

Notable Users[]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), pp. 21, 85. ISBN 1-56076-054-0.
  2. 2.0 2.1 2.2 Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 177. ISBN 0-7869-0149-7.
  3. Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 123. ISBN 1-56076-054-0.
  4. Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), pp. 109–110. ISBN 0-5607-6868-1.
  5. Ed Greenwood and Steven E. Schend (August 1991). “Seeing the Sights in Skullport”. In Roger E. Moore ed. Dragon #172 (TSR, Inc.), pp. 12, 14, 88.
  6. Steven E. Schend (March 1998). Hellgate Keep. (TSR, Inc), p. 12. ISBN 978-0786907861.
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