Identity penetration was a psionic power of the telepathy discipline that uncovered another creature's real identity.[1][2]
Effects[]
If successful, the identity penetration power correctly discerned the target's true identity, regardless of disguise, illusions, polymorphing, and so on. It targeted one individual with unlimited range, but required an initial contact.[1]
Prerequisite Powers[]
It required an initial contact.[1]
Users[]
Identity penetration could be learned by psionicists.[1][2] Some duergar could know it innately.[3]
Notable Users[]
- Vhondryl, a psionicist in Skullport and head of the Hall of Mental Splendor[4][5]
- Ryvvik Dlardrageth, daemonfey psionicist and third-in-command of House Dlardrageth[6]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), pp. 21, 85. ISBN 1-56076-054-0.
- ↑ 2.0 2.1 2.2 Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 177. ISBN 0-7869-0149-7.
- ↑ Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 123. ISBN 1-56076-054-0.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), pp. 109–110. ISBN 0-5607-6868-1.
- ↑ Ed Greenwood and Steven E. Schend (August 1991). “Seeing the Sights in Skullport”. In Roger E. Moore ed. Dragon #172 (TSR, Inc.), pp. 12, 14, 88.
- ↑ Steven E. Schend (March 1998). Hellgate Keep. (TSR, Inc), p. 12. ISBN 978-0786907861.