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Iljak was one of the largest and most powerful city-states in the Vilhon Reach.[6]. Sometimes it fell under the control of Chondath.[1]

Geography[]

Iljak stood on the southern shore of the Vilhon Reach, neighboring Samra to the north-east and Shamph to the south-east. All three cities were connected by a triangle of routs connected to the Emerald Corridor trade route.[7]

Government[]

Iljak was ruled by the governor, who, in turn, was controlled by Chondath. In the late-14th century DR, Iljak was ruled by Governor Anton Yinoran.[1] He served expansionist Lord Eles Wianar of Arrabar, who retained solid control of Iljak through cunning political maneuvers.[8] The Governorship of Iljak was considered a light dictatorship by some and an unwilling puppet by others, the fact that the city's governor denied. The truth of the matter was simple, Iljak paid its high taxes to Arrabar because it could not afford to go against northern Hlath southern Arrabar.[9][10]

Defenses[]

Circa the mid–14th century DR, Iljak was defended in part by a band of mercenaries that specialized in amphibious-combat operations. Originally founded across Vilhon Reach sea, these Turmishite warriors were hired by various organizations across the Vilhon Reach region to deal with unwanted smugglers.[11]

Trade[]

Iljak Samra Shamph

The three neighboring cities of Iljak, Samra, and Shamph.

Iljak's main industries were fishing and agriculture. The city grew several crops and grains that were exported out to Arrabar, Reth, and even to the city's adversaries, such as Hlath.[9]

Even though both Iljak and Hlath were part of Chondath, the two cities shared animosity that resulted in a series of raids on Iljakian visitors and merchants who traveled along the Old Road and along the Emerald Corridor.[2] Iljak was very much shaped by its past disastrous destruction. These historical scars informed the city's cautious demeanor and serious attitude towards aggression from its neighbors. The neighboring cities of Shamph and Samra were watched with suspicion and readiness.[9]

History[]

Iljak was the first major trade city in the Vilhon Reach, established in the Year of the Fallen Fury, 20 DR. Many smaller towns and villages that surrounded the area quickly joined the city to be able to use its busy port. The city grew rapidly, regularly pushing out farmers and moving their fields and pastures further and further away. By the end of the year, Iljak was controlling territory, 50-miles in radius surrounding the city.[5]

By the Year of the King's Destiny, 137 DR, Iljak had several towns that competed for territory and trade. Namely, the cities of Samra and Mussum. Iljak started a war with its two neighbors on the 12th of Flamerule. The battle took place on the beaches of Mussum and was in a state of a stalemate by the early Eleasius. The war ended soon after Samra's forces flanked Iljak's army and raided the city while it was unprotected. Iljak was overpowered and surrendered to Samra and Mussum, who, in turn, sold soldiers and civilians of the torched city into slavery.[12]

A disaster struck Chondath in the Year of Full Cellars, 472 DR. A disease known as the Panicked Plague stricken Mussum. The plague wiped 75% of the city's population overnight. Survivors fled now dead city and settled in the small village of Iljak.[13] The city grew after the demise of its old enemy. In 900 DR, Chondath entered into a civil war, the Rotting War, that lasted until 902 DR and ended in cities of Chondath becoming independent city-states. Iljak remained under the shattered nation's control.[14]

Iljak was almost completely burned down once again following a fierce trade war circa 1340 DR.[1] By the Year of the Tankard, 1370 DR, Iljak was rebuilt and found itself in a small-scale war with the city of Hlath along the Emerald Corridor, the main trade route through Chondath. Both cities considered themselves rightful recipients of the trade that flowed through the Corridor, and the conflict was kickstarted by Hlath's raids on Iljak's caravans. While this conflict smoldered, the cities of Arrabar and Shamph profited from the merchants unwilling to get involved.[2] And by 1372 DR, the city's new walls were almost complete.[1]

With the advent of the Spellplague of the Year of Blue Fire, 1385 DR, the nation of Chondath was destroyed by the wild magics. The cities of Arrabar, Hlath, Iljak, Reth, and Shamph became twisted ruins of danger and lost riches that beckoned adventures.[15] After the return of Mystra during the Second Sundering, the spell-scarred land of was healed, and as of late-15th century DR, Chondath was returned to the face of Toril.[16]

Notable Locations[]

Landmarks[]

  • Cascade, the seat of Iljak's power, a marble-carved palace, and the home of the city's Governor.[9]

Temples & Shrines[]

Appendix[]

Appearances[]

Novels
Referenced only
Whisper of Waves

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 217. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 62. ISBN 0-7869-0400-3.
  3. 3.0 3.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 15. ISBN 0-7869-0400-3.
  4. 4.0 4.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 17. ISBN 0-7869-0400-3.
  5. 5.0 5.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 4. ISBN 0-7869-0400-3.
  6. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 66. ISBN 0-7869-0190-X.
  7. Map included in Jim Butler, Dennis Kauth, Robert Lazzaretti (1996). The Vilhon Reach. (TSR, Inc). ISBN 0-7869-0400-3.
  8. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 60. ISBN 0-7869-0400-3.
  9. 9.0 9.1 9.2 9.3 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), pp. 62–63. ISBN 0-7869-0400-3.
  10. Jim Butler (1996). The Vilhon Reach (Player's Guide). (TSR, Inc), p. 32. ISBN 0-7869-0400-3.
  11. Ed Greenwood (2023-08-27). "Archive:Greenwood's Grotto/2023-08/Amphibious military units". Greenwood's Grotto (Discord).
  12. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 5. ISBN 0-7869-0400-3.
  13. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 9. ISBN 0-7869-0400-3.
  14. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 11. ISBN 0-7869-0400-3.
  15. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 126. ISBN 978-0-7869-4929-8.
  16. Greg Marks, Ginny Loveday (August 2020). Foreign Affairs (DDAL-DRW04) (PDF). D&D Adventurers League: Dreams of the Red Wizards (Wizards of the Coast), p. 5.
  17. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 18. ISBN 0-7869-1393-2.
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