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− | The '''Illusion''' school includes spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included ''[[invisibility]]'' and ''[[disguise self]]''.<ref name="PHB3.5-173">{{Cite book/Player's Handbook |
+ | The '''Illusion''' school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included ''[[invisibility]]'' and ''[[disguise self]]''.<ref name="PHB3.5-173">{{Cite book/Player's Handbook v.3.5|173}}</ref> A [[wizard]] who specializes in the schools of illusion is referred to as an illusionist.<ref name="PHB3.5-57">{{Cite book/Player's Handbook v.3.5|57}}</ref> |
==Subschools== |
==Subschools== |
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* '''Figment''': A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.<ref name="PHB3.5-173" /> |
* '''Figment''': A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.<ref name="PHB3.5-173" /> |
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* '''Glamer''': A spell from this subschool can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.<ref name="PHB3.5-173" /> |
* '''Glamer''': A spell from this subschool can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.<ref name="PHB3.5-173" /> |
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* '''Pattern''': Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.<ref name="PHB3.5-173" /> |
* '''Pattern''': Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.<ref name="PHB3.5-173" /> |
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* '''Phantasm''': Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.<ref name="PHB3.5-173" /> |
* '''Phantasm''': Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.<ref name="PHB3.5-173" /> |
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+ | ==Appendix== |
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+ | {{Incomplete}} |
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+ | ===See Also=== |
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+ | * [[Shadow magic]] |
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+ | ===External Links=== |
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− | == |
+ | ===References=== |
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+ | ===Connections=== |
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− | ==References== |
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− | {{refs}} |
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{{Schools of magic}} |
{{Schools of magic}} |
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[[Category:Schools of magic]] |
[[Category:Schools of magic]] |
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+ | [[Category:Magic]] |
Revision as of 00:39, 5 September 2020
The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included invisibility and disguise self.[1] A wizard who specializes in the schools of illusion is referred to as an illusionist.[2]
Subschools
- Figment: A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.[1]
- Glamer: A spell from this subschool can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.[1]
- Pattern: Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.[1]
- Phantasm: Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.[1]
- Shadow: Using extra-dimensional energy, illusions from this sub-school are partially real and can affect the world around them or damage things.[1]
Appendix
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
See Also
External Links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
Connections
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power