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The '''Illusion''' school includes spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included ''[[invisibility]]'' and ''[[disguise self]]''. A [[wizard]] who specializes in the schools of illusion is referred to as an '''illusionist'''.
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The '''Illusion''' school includes spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included ''[[invisibility]]'' and ''[[disguise self]]''.<ref name="PHB3.5-173">{{Cite book/Player's Handbook, 3.5 Edition|173}}</ref> A [[wizard]] who specializes in the schools of illusion is referred to as an illusionist.<ref name="PHB3.5-57">{{Cite book/Player's Handbook, 3.5 Edition|57}}</ref>
   
 
==Subschools==
 
==Subschools==
 
* '''Figment''': A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.<ref name="PHB3.5-173" />
   
 
* '''Glamer''': A spell from this subschool can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.<ref name="PHB3.5-173" />
* '''Figment''': A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.
 
   
 
* '''Pattern''': Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.<ref name="PHB3.5-173" />
* '''Glamer''': A spell from this sub-school can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.
 
   
 
* '''Phantasm''': Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.<ref name="PHB3.5-173" />
* '''Pattern''': Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.
 
   
 
* '''Shadow''': Using extra-dimensional energy, illusions from this sub-school are partially real and can affect the world around them or damage things.<ref name="PHB3.5-173" />
* '''Phantasm''': Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.
 
 
* '''Shadow''': Using extra-dimensional energy, illusions from this sub-school are partially real and can affect the world around them or damage things.
 
   
 
==See Also==
 
==See Also==
*[[:Category:Illusion spells|Illusion spells]] ~ [http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_schoolofmagic&alpha=]
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*[[:Category:Illusion spells|Illusion spells]]
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*[http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_schoolofmagic&alpha= D&D Glossary]
 
   
 
{{stub}}
 
{{stub}}
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==References==
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{{refs}}
 
{{Schools of magic}}
 
{{Schools of magic}}
 
 
[[Category:Schools of magic]]
 
[[Category:Schools of magic]]

Revision as of 03:26, 6 February 2012

The Illusion school includes spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included invisibility and disguise self.[1] A wizard who specializes in the schools of illusion is referred to as an illusionist.[2]

Subschools

  • Figment: A figment spell creates an image/sound of something that isn't there but cannot make something appear to be something else.[1]
  • Glamer: A spell from this subschool can fool all of the senses, sight, hearing, touch, taste, smell and can also make creatures and object disappear.[1]
  • Pattern: Pattern spells are similar to figments, but they also can affect the minds of those perceiving them, often with negative effects.[1]
  • Phantasm: Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.[1]
  • Shadow: Using extra-dimensional energy, illusions from this sub-school are partially real and can affect the world around them or damage things.[1]

See Also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Template:Cite book/Player's Handbook, 3.5 Edition
  2. Template:Cite book/Player's Handbook, 3.5 Edition
Schools of Magic
AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power