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Immersea was a medium-sized town in the Immer Stream Valley of Cormyr.[1] It was the ancestral home of the Wyvernspur family.[8]

Description[]

As of the late 14th century DR, Immersea was a settlement of around 100 buildings and several manors[3] that lacked any fortifications.[8] The town was surrounded by a mosaic of green and gold farm fields.[1] Most things in Immersea were of various shades of brown: buildings, roads, mud-caked children, even horses and oxen.[9] Cobblestone streets of the town were lit with lanterns hung atop tall poles at night.[11]

Near the center of the town was a statue of a mounted King Azoun III fighting a group of bandits known as Azoun Triumphant, adjacent to the town's Market.[12] The biggest and grandest point in interest was the Redstone Castle, the ancestral home of the Wyvernspur family.[8]

Geography[]

Immersea geo map

A map of the Wyvernwater and the town of Immersea.

Immersea stood on the Calantar's Way and was most commonly used as a stop-over for travelers who ventured to and from Arabel and Hilp.[8] The settlement was perched on the westernmost edge of the Wyvernflow freshwater lake on the Mistfisher Bay, also known as Immer Bay, where the Immer Stream joined the lake.[13] Immer Stream began on the lush Spring Hill just west of the Redstoen Caste and cascade off the hill forming beautiful Selûne's Stairs.[14] The town was connect to the city of Arabel and the sleepy village of Hilp to the north via Calantar's Way, the city of Dhedluk thorough Starwater Road to the west, Hilp to the north, and Wheloon through Blister Trail to the east.[3][6]

Immersea was known for its storms. The reputation birthed a Cormyrean saying, "scowling like an Immersea storm."[15] Mists are very common, and much of the land was covered in flowering vines.[14]

Government[]

Rulership of the town laid in the hands of the Lord of Immersea appointed by the Crown of Cormyr.[3] Lord Mensel of Cormyr was a Lord of Immersea more than a century before 1312 DR he was generally beloved for his kindness and humanitarianism.[10] In the 14th century DR, Samtavan Sudacar of the noble House Sudacar was the ruler of the town. He was beloved by his subjects but disliked by Suzail for his exceedingly poor leadership. During his rule, the true governorship was in the hands of herald Geldroon Cultspiir who did his best to keep Immersea running.[8] By 1367 DR, Lord Samtavan Sudacar was close to retirement and paid little attention to running his town.[16] Despite all that, Immersea remained one of the very few Cormyrean cities that only voices their dissatisfaction with the Crown. During Samtavan's reign, the town's laws were quite lax, trade was unrestricted, and weapons were allowed to be carried in the open, unbound by peace-strings. Most garrison, guard, street-cleaners, and other maintenance was financed by Immersean nobility and merchant families, namely the Wyvernspurs, Cormaerils, Thunderswords, and others.[13]

Before Samtavan Sudacar, the Lord of Immersea was Wohl Wyvernspur of the local noble House Wyvernspur until his death circa 1350 DR. As Wohl's don was a child, the rulership was assigned to Lord Sudacar, who was graciously invited by the Wyvernspur to share the family home.[9]

Trade[]

Apart from mostly human inhabitants, Immerse head a large population of various livestock beasts. For humanoids, Immersea offered numerous tiny inns, taverns, and stores, many of which catered to passers-by and single-night customers.[8]A dark beer called Elminster's Choice was a famous libation made and exported from Immersea and beloved by adventurers across the Wyvernwater, to Elminster Aumar's chagrin.[4][1] Most shops in the settlement were tailored to the needs and wants of travelers and caravaners. Numerous weavers, net-makers, cordwainers, coopers, crate-makers, and hardware merchants could be found in Immersea.[1]

Immersea farms raised cattle, sheep, and grew barley as well as corn.[1] Apart from farming, Immersea produces fish, while the local group of fishers known as the "“Mist Fishers" were a popular attraction. The "“Mist Fishers" embarked on their fishing journey in the early mist-filled mornings across the Wyvernwater. At the end of the day, fishers returned to harbor bearing rich catch from their draglines and scoop-nets.[8] Sunsets and sunrises on the lake were especially spectacular and helped the "“Mist Fishers'" popularity. Freshwater eels, silverfin, trout, crabs, and greenbacks were among the most abundant catch.[13] By the late 15th century DR, the fishing industry in Immersea began to suffer, possibly due to overfishing. This led to fishers down on their luck, turning to other profit methods. One family of note, the Ghelks, opened a successful crab hatchery in a warehouse building south of the docks.[7]

By the late 15th century DR, the town expanded along both sides of the Mistfisher Bay, slightly to the west, as well as along the Calantar's Way. The town opened numerous potteries, weaver shops, and printing houses.[7]

Defenses[]

Immersea maintained a humble garrison that included militia members only.[5] Like everywhere in Cormyr, Immerse had Purple Dragons stationed in the town. However, they were never seen in uniform while on duty.[13]

History[]

In the Year of Shadows, 1358 DR, just a month before the Time of Troubles stricken Faerûn, a band of adventurers from Immersea, the Company of the Lynx under the command of Knorrel Talbot recruited a young and talented wizard named Midnight. The heroes had recently slew a great wyrm on the lake of Wyvernwater after the creature swallowed a diplomatic envoy from Anauroch.[17]

In the Year of the Dragon, 1352 DR, Immersea, along with other cities on the Wyvernwater, Hultail, Thunderstone, and Wheloon, were captured by a would-be king and rebellion leader Gondegal, also known as the Lost King. However, his reign was ended abruptly, and Gondegal himself disappeared without a trace.[18]

In late Ches of the Year of Shadows, 1358 DR, a halfling "bard" and Harper Olive Ruskettle became involved with the plot to steal the heirloom of House Wyvernspur – the titular Wyvern's Spur.[9] Along with Giogioni Wyvernspur, Cat, Olive faced with the undead minions and the flying fortress of Flattery Wyvernspur, a first attempt to create a sentient construct by Finder Wyvernspur. The flying fortress was the size of Immersea and loomed over the town as heroes battled for the life of the newborn Amber Leona Wyvernspur. The battle culminated with a fierce aerial battle between Flattery, who took on a shape of a blue dragon, and Giogi, who transformed into a huge red wyvern using the magics of the Spur. The Wyvernspurs successfully stopped Flattery, and the conflict led to Giogioni taking the role of the patriarch of his noble house.[19][20]

By the late 15th century DR, Immersea continued to grow and prosper. The town's population passed 4,000 souls in winter and reached 4,800 in summer, thanks to nobility from Arabel and Suzail, who owned summer residences in Immersea or rented homes for a season overlooking beautiful Wyvernwater. House Wyvernspur remained the most powerful and prosperous noble hose in Immersea. Among non-noble rich families in the town names of Beldrar, Coldreth, Fostren, Ghelk, Sagrask, Tranther, and a hin family of Perinpost rose to prominence.[7]

Notable Locations[]

Inns & Taverns[]

  • Five Fine Fish, the most well-known and and tavern in Immersea, the center of the nightlife frequented by a small army of loyal fans who loved the inn's own brand of ale.[8]
  • Halaband's Inn, a little known inn and tavern that offered quality rooms and wise dining options.[21]
  • Horn and Spur, a friendly, clean, establishment with its private boots available to those with romantic or business intents.[22]
  • House of Nets, one of the better known extended-stay establishments in Immersea.[23]
  • Immer Inn was an expensive and exorbitant inn that prided lodgings and exquisite fate to locals and travelers of means.[24] Some strange foods served a the establishment included trout stuffed with cheese.[21]
  • Maela's boarding house, a halfling-sized boarding house ran by hin for hin.[25]
  • Nulahh's rooming house, one of the better known extended-stay establishments in Immersea.[23]
  • Mist Runner, a tavern that catered to sailors and fishers.[23]

Stores & Merchants[]

  • Alzael's Cleaver, a busy and prosperous butchers shop ran by "Thousandslayer" Alzael in the in the late 14th century DR.[26]
  • Carra Chulsanth's Carriageworks, a simple smithy in the 14th century DR, taken over by Carra Chulsanth of Marsember in the 15th century DR.[27]
  • Chalasse's Fine Clothing, ran by Chalasse, a seller of finery from Suzail in the late 14th century DR.[22]
  • Embrar’s Barn, home and shop of Ambaerand Tansreth, a capable 15th century blacksmith.[28]
  • Nelzol's Notions, a huge barn repurposed to he a hardware and vehicle store.[22]

Points of Interest[]

  • Azoun Triumphant, the bird-droppings-stained statue roughly at the center of the town that depicted King Azoun Obarskyr III was a favorite spot for meetups, neighboring the town's Market Square.[1]
  • Gaesthund's Tomb, a popular meeting spot on the crossing of Starwater Road and Immer Street.[1]
  • Graveyard Hill, a seminary on a forested hill on the western edge of the town and the location of the Wyvernspur family crypt.[29]
  • High Towers, estate of the noble House Cormaeril.[3]
  • House of the Lady, the only temple of Selûne in Immersea, atop the thick forested Spring Hill, filled with duskwoods and shadowtops.[29][26]
  • Redstone Castle, estate of the noble House Wyvernspur and the seat of Immersea's government.[3]
  • Thundersword House, estate of the noble House Thundersword, southwest of the Redstone Castle.[14]

Notable Inhabitants[]

  • Bardraskur, Bard of Immersea active circa 1362 DR.[30]
  • Bemban of Immersea was an eccentric wizard who was obsessed with Cyclocones, active before 1281 DR.[31]
  • Cat Wyvernspur, an unaging wizard spouse of Giogiani Wyvernspur, sister of Alias, and daughter of deity Finder Wyvernspur.[3]
  • Chancy Lluth, a young dice-rolling noble of House Lluth in the late 14th century DR.[24]
  • Everend Paerevel Wyvernspur, a member of House Wyvernspur who alongside his two older sisters was pursuing adventuring career circa 1490 DR.[7]
  • Giogi Wyvernspur, a hero, confidant of the Crown of Cormyr and the patriarch of House Wyvernspur in the late 14th century DR.[3]
  • Lord Mensel of Cormyr, a generous humanitarian nobleman who ruled Immersea many years before 1312 DR.[10]
  • Mother Lledew, the added werebear retired adventurer and the leader of the shrine of Selûne in the late 14th century DR.[3]
  • Shaver Cormaeril, a scion of Immersea branch of the Cormaeril family in the late 14th century DR.[24]

Appendix[]

Notes[]

  1. The date of Wohl Wyvernspur's rule is an approximation based on the age of his son Frefford Wyvernspur and the fact that he could not take the throne after Wohl's death.

Interactive Map[]

Gallery[]

Appearances[]

Adventures
Referenced only
Curse of the Azure BondsWaterdeepBelow Vulture PointFour from Cormyr
Novels
Azure BondsThe Wyvern's SpurCormyr: A NovelTymora's LuckDeath of the Dragon
Referenced only
Song of the SaurialsShadowdaleStormlightSwords of EveningstarElminster in HellElminster's DaughterSpellstorm
Video Games
Referenced only
Curse of the Azure BondsIcewind DaleIcewind Dale II

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 153. ISBN 0-7869-0151-9.
  2. Ed Greenwood (August 1992). “The Everwinking Eye: Words To The Wise”. In Jean Rabe ed. Polyhedron #74 (TSR, Inc.), p. 14–15.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 51. ISBN 1-5607-6617-4.
  4. 4.0 4.1 Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 72. ISBN 1-56076-695-6.
  5. 5.0 5.1 Eric Haddock (1994). Cormyr (inside cover). (TSR, Inc). ISBN 1-56076-818-5.
  6. 6.0 6.1 Brian R. James (July 2008). “Backdrop: Cormyr” (PDF). In Chris Youngs ed. Dragon #365 (Wizards of the Coast), pp. 17–18. Archived from the original on 2018-11-23. Retrieved on 2020-03-02.
  7. 7.0 7.1 7.2 7.3 7.4 TheEdVerse on Twitter. (2-11-2020). Retrieved on 2-11-2020.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Eric Haddock (1994). Cormyr. (TSR, Inc), p. 28. ISBN 1-56076-818-5.
  9. 9.0 9.1 9.2 9.3 Jeff Grubb, Kate Novak (February 1990). The Wyvern's Spur. (TSR, Inc.), chap. 1. ISBN 0-88038-902-8.
  10. 10.0 10.1 10.2 Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  11. Jeff Grubb, Kate Novak (February 1990). The Wyvern's Spur. (TSR, Inc.), chap. 3. ISBN 0-88038-902-8.
  12. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 52. ISBN 1-5607-6617-4.
  13. 13.0 13.1 13.2 13.3 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 152. ISBN 0-7869-0151-9.
  14. 14.0 14.1 14.2 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 154. ISBN 0-7869-0151-9.
  15. Ed Greenwood (June 2002). Elminster in Hell. (Wizards of the Coast). ISBN 0-7869-2746-1.
  16. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 44. ISBN 1-5607-6617-4.
  17. Scott Ciencin (April 1989). Shadowdale. (TSR, Inc.), chap. 1. ISBN 0-8803-8730-0.
  18. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 32. ISBN 1-56076-818-5.
  19. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 32. ISBN 0-7869-0412-7.
  20. Jeff Grubb, Kate Novak (February 1990). The Wyvern's Spur. (TSR, Inc.), chap. 21. ISBN 0-88038-902-8.
  21. 21.0 21.1 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 158. ISBN 0-7869-0151-9.
  22. 22.0 22.1 22.2 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 156. ISBN 0-7869-0151-9.
  23. 23.0 23.1 23.2 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 157. ISBN 0-7869-0151-9.
  24. 24.0 24.1 24.2 Jeff Grubb, Kate Novak (February 1990). The Wyvern's Spur. (TSR, Inc.), chap. 4. ISBN 0-88038-902-8.
  25. Jeff Grubb, Kate Novak (February 1990). The Wyvern's Spur. (TSR, Inc.), chap. 13. ISBN 0-88038-902-8.
  26. 26.0 26.1 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 155. ISBN 0-7869-0151-9.
  27. TheEdVerse on Twitter. (5-23-2022). Retrieved on 5-23-2022.
  28. TheEdVerse on Twitter. (5-23-2022). Retrieved on 5-23-2022.
  29. 29.0 29.1 Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 126. ISBN 978-0880388573.
  30. Ed Greenwood (June 2015). Spellstorm. (Wizards of the Coast), chap. 1. ISBN 978-0-7869-6571-7.
  31. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
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