Despite how it was named, the Imnestream was a river, not a stream. Its waters were cold and flowed swiftly, and it had many waterfalls and rapids, making it beautiful but not navigable. At the beginning of the river's journey, it passed through pleasant flower meadows and small clusters of trees. When it reached the floodplains, the waters became muddy, but before that they were clean and pure.
Small cottages could be found along the river, but there were no large farms or manors until the Zehoarast. Because—unlike with the nearby Specie—no gold or silver had ever been found in the river, there were no mills, nor were there armed guards along its banks.
Rumors & LegendsEdit
Local legends spoke of a sorceress able to take wraithform who lived in one of the tiny cottages along the river near its source. She was called the Witch of Glavvim. Some considered her a "were-watchghost", whatever that was, and she was said to often be in disguise.
- ↑ 1.0 1.1 1.2 1.3 1.4 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 55. ISBN 0-7869-0697-9.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood (2000). Volo's Guide to Baldur's Gate II. (Wizards of the Coast), pp. 51–52. ISBN 0-7869-1626-5.
- ↑ Steven E. Schend, cartography by Diesel (1997). Lands of Intrigue (Map of Lands of Intrigue). (TSR, Inc). ISBN 0-7869-0697-9.