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Impractical Magic was a collection of several volumes dedicated to the phenomenon of wild magic, penned by the wizard Bigby from the world of Oerth sometime in or before the late 15th century DR.[1]

Where does wild magic come from? We know that sorcery and the like is genetic, that you’re born gifted with magic. Does that imply some dominant allele in the sorcerer has overcome the recessive element, the chaotic curl of organic evolution, the wild factor? Worries me awfully, because if it isn’t genetic, then what could it be? If magic is inherently insane, then that is a very big problem. That would imply wizards are wrangling something they could turn around and bite us, and that sorcerers are inherently at risk. Troubling, old boy. Troubling stuff.
— Bigby[1]

Contents[]

Volume I[]

The Volume I included a conversation between Bigby and his accomplished comrade and sage Otiluke. The tome described the unpredictable effects of the wild magic that could turn the caster's underpants into butterflies and shoes into curry-flavored jelly, when they attempted to cast the fly spell, but despite such hilarious effects, Bigby thought the wild magic's origins were mysterious and harrowing. Bigby theorized that the wild magic might be coming from a sorcerer's genes.[1]

Volume II[]

The second volume covered the strange topic of the dead magic zones. According to the author, the areas of dead magic first appeared during the Time of Troubles, when the magic of Toril was fractured and reassembled. This calamity left scars where magic was scourged, completely cut off from Mystra's Weave. Any creature within such an area lost all magical abilities and effects.[1]

History[]

Copies of Impractical Magic could be found in the city of Baldur's Gate in the late 15th century DR, including within the thematic bedroom called "Elminster's Library" in the Sharess' Caress brothel, and among many books dedicated to the Art on the shelves of Sorcerous Sundries in the Lower City.[1]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.