The school of incantation contained spells that targeted magic itself and the way of casting it.[1] Like other schools of effect, it thus grouped spells not like the traditional nine schools of magic based on their philosophy, but on what they affected.[note 1][1][2] The schools of conjuration/summoning, illusion/phantasm, invocation/evocation and necromancy were considered opposed to incantation.[3]
Specialists in this school, called incantatrixes (or incantatars), were exceedingly rare. None were known outside of western Faerûn.[3]
Subschools[]
Incantation spells could be divided into four groups:
- Banishment: These spells were meant to send back magically summoned creatures.[1]
- Disruptive: Spells of this kind targeted magic already in place or the ability of another magic-user to cast spells.[1]
- Metamagic: These were spells that influenced the effectiveness of other spells, e.g. by changing their reach, area or intensity.[1][4]
- Shielding: These were spells intended to protect a caster from another's magic.[1]
Appendix[]
See also[]
Notes[]
- ↑ Cult of the Dragon does not call incantation a "school of effect", a term from Player's Option: Spells & Magic, but it fits the definition there.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 125. ISBN 0-7869-0709-6.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 14. ISBN 0-7869-0394-5.
- ↑ 3.0 3.1 Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 126. ISBN 0-7869-0709-6.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. ?. ISBN 1-56076-107-5.
Connections[]
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power