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Incense was common in many religious rituals across Faerûn.[2] It was also a material component in a variety of spells.[3] It was also very popular in Sambral, one of the Windrise Ports of Laerakond, where it had religious significance.[4]

DescriptionEdit

Incense was an essential material in a priest's pack and was also usually carried by acolytes of temples.[5] It was most commonly found in the form of sticks that could be lighted directly, or blocks that could be burned in braziers or censers.[2]

PowersEdit

A number of incenses with magic-enhancing properties were available for purchase through Aurora's Whole Realms Catalogue.[2]

UsesEdit

Incense was used as a material component in several spells, especially in Kara-Tur. It is used in the following spells:

VarietiesEdit

TriviaEdit

  • Cloud giants were known to scatter incense into the wind each morning as a religious practice.[11]
  • Bundles of incense stick were one of many items that had to be annually gifted to a Djangkong by their descendants.[12]
  • Incense was one of the major imports of the Mulhorand empire.[13]
  • Incense was one of the major exports of the Yikarian Empire.[14]
  • Wizard slayers were known to ritually inhale incense on a regular basis, starting at a young age.[15]

AppendixEdit

AppearancesEdit

Adventures
The Accursed Tower
Referenced only
Baldur's Gate: Descent into Avernus
Video Games
Hillsfar

External LinksEdit

ReferencesEdit

  1. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 36. ISBN 0-9356-9601-6.
  2. 2.0 2.1 2.2 2.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 34–36, 50. ISBN 0-5607-6327-2.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 223–277. ISBN 978-0-7869-6560-1.
  4. Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. pp. 50–52. Retrieved on 2017-07-18.
  5. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 127, 151. ISBN 978-0-7869-6560-1.
  6. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 116. ISBN 0-7869-3136-1.
  7. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 133. ISBN 1-56076-109-1.
  8. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 172. ISBN 0-88038-729-7.
  9. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 20. ISBN 978-1560763222.
  10. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 35. ISBN 0-5607-6327-2.
  11. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 48. ISBN 0-7869-0163-2.
  12. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), pp. 40–41. ISBN 0-88038-851-X.
  13. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 31. ISBN 0-7869-1836-5.
  14. Wolfgang Baur (November 1997). “Campaign Classics: The Roof of the World”. In Dave Gross ed. Dragon #241 (TSR, Inc.), pp. 88–95.
  15. Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 50. ISBN 0-7869-0090-3.
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