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Infernal armor animuses,[1] sometimes shortened to just infernal armors,[2] were souls bound to suits of armor by devils through an evil ritual.[1]

Description[]

An infernal armor animus might appear as general scrap or detritus until it was activated.[2] However, even when lying on the floor the buckles and clasps remained fastened, and some of it might visibly move.[3]

Behavior[]

Despite their similarity to constructs, infernal armors were relatively (if not greatly) intelligent.[1]

Abilities[]

Duergar Animus

A duergar commands several suits of infernal armor animuses.

Infernal armor animuses empowered stronger devils near them with their aura of bloodlust, making their allies hit harder for each aura that enveloped them. Though weak, the destruction of their physical forms caused the soul within to burst free, only to be consumed by the nearest devil, healing them with the transference of essence.[1]

Combat[]

Infernal armors were usually equipped with short swords and heavy shields, and hurled themselves into battle, flanking when possible. They were most effective when massed with more powerful devils and moved to stay near as many as possible to keep them in their aura.[1]

Infernal armors may hold back initially, as being destroyed before others were harmed would be a waste of their abilities,[2] or remained still until a certain subject was harmed, at which point they charged and attacked.[3] As such, the best tactic when confronted with them was often to destroy them all before attacking other devils.[1]

Society[]

Infernal Animus

A devil standing by a suit of infernal armor.

The tortured spirits within infernal armors provided a cache of life energy for devils and military support to their overlords.[1] It was possible to restrain souls within a magic circle before deactivating the circle, allowing the souls to turn nearby armor into infernal armor.[4]

History[]

In the late years of the 15th century DR, the Ashmadai cells of Neverwinter were known to make use of infernal armor.[5]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 66. ISBN 0786995101.
  2. 2.0 2.1 2.2 Template:Cite dungeon/169/Stormcrow Tor
  3. 3.0 3.1 Template:Cite dungeon/178/Coppernight's Salvation
  4. Template:Cite dungeon/179/The Den of Dreus
  5. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 100. ISBN 0-7869-5814-6.

Connections[]

Baatezu

Least: LemureNupperiboSpinagon
Lesser: Abishai (BlackBlueGreenRedWhite)BarbazuBuerozaErinyesExcruciarchFalxugonGhargatulaHamatula (Stony devil)KocrachonMerregonOsyluthWar devilXerfilstyx
Greater: AmnizuBrachinaCornugonGelugonLogokronNarzugonOrthonPaeliryonPit fiend
Baatezu of unknown rank: AdvespaAyperobosDogaiGulthirJerulRemmanon

Miscellaneous Devils
AratonBurning devilFimbrul devilHellcatHellwaspImp (BloodbagBookEuphoricFilth)Indwelling devilInfernal armor animusKalabonKytonMisfortune devilSeared devilShocktroop devilSoulrider devilStitched devilSuccubusTar devilVizier devilWithering devilWarder devil
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