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+ | {{otheruses4|the ability|the spell|Infravision (spell)}} |
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− | '''Infravision''' allows creatures to discern shapes by detecting [[Wikipedia:infrared radiation|infrared radiation]]. Like [[darkvision]], infravision allows a creature to see in complete darkness, though not darkness that is magical in origin. |
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+ | '''Infravision''' was a type of vision that many [[humanoid]] species had,<ref name="PHB2e-p11">{{Cite book/Player's Handbook 2nd edition|11}}</ref><ref name="PHB2e-p21-23">{{Cite book/Player's Handbook 2nd edition|21-23}}</ref> in addition to "normal sight". It allowed a creature to see in complete darkness up to a set distance,<ref name="PHB-p11">{{Cite book/Player's Handbook 2nd edition|11}}</ref> typically 60' (18.3 m),<ref name="DMG2e-p118-119"/> though not in or through darkness that was magical in origin.<ref name="PHB2e-p140>{{Cite book/Player's Handbook 2nd edition|140}}</ref> Subterranean humanoids often possessed superior infravision that allowed them to see in the dark at a distance of 120' (36.6 m).<ref name="MM-p112"/><ref name="MM-p97"/> |
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+ | Despite the name, this form of vision did not allow creatures to see light that fell within the infrared spectrum.<ref name="DMG2e-p118-119">{{Cite book/Dungeon Master's Guide 2nd edition|118-119}}</ref> |
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+ | Creatures known to have infravision included [[drow]],<ref name="MM-p112">{{Cite book/Monstrous Manual|112}}</ref> [[duergar]],<ref name="MM-p97">{{Cite book/Monstrous Manual|97}}</ref> [[dwarves]], [[elves]], [[halfling]]s,<ref name="PHB-p21">{{Cite book/Player's Handbook 2nd edition|21}}</ref> and [[svirfneblin]], among others.<ref name="MM-p160">{{Cite book/Monstrous Manual|160}}</ref> |
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+ | ==Appendix== |
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+ | {{Incomplete}} |
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+ | ===See also=== |
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+ | * [[Darkvision]], another name for the ability to see well in the darkness |
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+ | * ''[[Infravision (spell)]]'', the [[wizard]] [[spell]] that bestowed this ability on the target.<ref name="PHB2e.p150>{{Cite book/Player's Handbook 2nd edition|150}}</ref> |
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+ | * [[Low-light vision]], a trait more common among surface-dwelling creatures |
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+ | |||
+ | ==References== |
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+ | [[Category:Creature special abilities]] |
Revision as of 16:02, 29 December 2019
This article is about the ability. For the spell, see Infravision (spell).
Infravision was a type of vision that many humanoid species had,[1][2] in addition to "normal sight". It allowed a creature to see in complete darkness up to a set distance,[3] typically 60' (18.3 m),[4] though not in or through darkness that was magical in origin.[5] Subterranean humanoids often possessed superior infravision that allowed them to see in the dark at a distance of 120' (36.6 m).[6][7]
Despite the name, this form of vision did not allow creatures to see light that fell within the infrared spectrum.[4]
Creatures known to have infravision included drow,[6] duergar,[7] dwarves, elves, halflings,[8] and svirfneblin, among others.[9]
Appendix
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
See also
- Darkvision, another name for the ability to see well in the darkness
- Infravision (spell), the wizard spell that bestowed this ability on the target.[10]
- Low-light vision, a trait more common among surface-dwelling creatures
References
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 11. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 21–23. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 11. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 118–119. ISBN 0-88038-729-7.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 140. ISBN 0-88038-716-5.
- ↑ 6.0 6.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 112. ISBN 1-5607-6619-0.
- ↑ 7.0 7.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 97. ISBN 1-5607-6619-0.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 21. ISBN 0-88038-716-5.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 160. ISBN 1-5607-6619-0.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 150. ISBN 0-88038-716-5.