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{{Location
 
{{Location
 
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| image = [[Image:Interior_faerun_250.gif|250px|Map of Faerûn highlighting it's interior]]
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| image = Interior_faerun_250.gif
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| caption = Map of Faerûn highlighting its interior.
 
| name = Interior Faerûn
 
| name = Interior Faerûn
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With the exception of the [[Shining Plains]], the '''interior lands of [[Faerûn]]''' lie along the irregular western coastline of the [[Sea of Fallen Stars]]. In the north the [[Dragonmere]] arm of the sea extends far to the west, ending close to the [[Western Heartlands]]. To the south, the [[Vilhon Reach]] forms a second arm leading to the southwest.
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The '''interior lands of [[Faerûn]]''' consisted of the nations, city-states and realms located along the irregular western coastline of the [[Sea of Fallen Stars]] and the [[Shining Plains]] further south. In the north the [[Dragonmere]] arm of the sea extended far to the west, ending close to the [[Western Heartlands]]. The lands of the [[Vilhon Reach]] formed around a second arm of the sea that led to the southwest.<ref name="FRCS3e-map">{{Cite book/Forgotten Realms Campaign Setting 3rd edition/Map}}</ref>
   
 
==Regions==
 
==Regions==
=== Chondath ===
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===Akanûl===
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{{main|Akanûl}}
:''Main article: [[Chondath]]''
 
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On the southern shore opposite [[Turmish]] is this once-powerful nation of city-states. The warlike people of this land are generally manipulative and inscrutable by nature, and distrust magic and its practitioners. The region is bordered to the south by the extensive [[Chondalwood]], along the east by the region of [[Chessenta]], and to the southwest by [[Sespech]]. Notable port cities are [[Arrabar]], [[Reth]], [[Hlath]], and [[Iljak]].
 
  +
{{sectstub}}
   
 
=== Cormyr ===
 
=== Cormyr ===
:''Main article: [[Cormyr]]''
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{{Main|Cormyr}}
This is a prosperous, civilized land that lies at the western end of the Sea of Fallen Stars, to the south of the [[Anauroch|Anauroch desert]] and the [[Dalelands]]. Along its eastern border is the merchant nation of [[Sembia]], and to the west are the broad Western Heartlands. Cormyr is a unified monarchy with its capital at the port city of [[Suzail]]. The other notable cities in Cormyr are [[Marsember]] and [[Arabel]]. The prosperous core region of the nation is warded by the [[Storm Horns Mountains| Storm Horns mountains]] to the west and the [[Thunder Peak Mountains|Thunder Peak mountains]] to the east.
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This was a prosperous, civilized realm that lay at the western end of the Sea of Fallen Stars, to the south of the [[Anauroch|Anauroch desert]] and the [[Dalelands]]. Along its eastern border was the merchant nation of [[Sembia]], and to the west were the broad Western Heartlands. Cormyr was a unified monarchy with its capital at the port city of [[Suzail]]. Other notable cities in Cormyr included [[Marsember]] and [[Arabel]]. The prosperous core of the nation was warded by the [[Storm Horns]] to the west and the [[Thunder Peaks|Thunder Peak Mountains]] to the east.<ref name="FRCS3e-p111">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|111}}</ref>
   
=== Dragon Coast ===
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===Dragon Coast===
:''Main article: [[Dragon Coast]]''
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{{Main|Dragon Coast}}
A region of city-states, [[Pirate|pirates]], [[thieves]], and secret societies. It lies along the southern shore of the Dragonmere, to the north of the [[Shinning Plains]]. To the west it borders upon the nation of [[Turmish]]. Much of this land is occupied by the long [[Gulthmere Forest]]. It is separated from Turmish by the [[Orsraun Mountains]].
+
This stretch of land was a lawless region of independent city-states, such as [[Westgate]] and [[Teziir]], [[pirate]]s enclaves, [[thieves]] dens, and secret societies. The forest realm of [[Gulthandor]] lay along the southern shore of the Dragonmere in its [[Gulthmere Forest|namesake forest]], north of the [[Shou]] state of [[Nathlan]] and the [[Shining Plains]]. To the east it bordered upon the nation of [[Turmish]], separated by the [[Orsraun Mountains]].<ref name="FRCG-p116">{{Cite book/Forgotten Realms Campaign Guide|116}}</ref><ref name="FRCG-map">{{Cite book/Forgotten Realms Campaign Guide/Map}}</ref>
   
=== Hlondeth ===
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===Pirate Isles===
 
{{Main|Pirate Isles}}
:''Main article: [[Hlondeth]]''
 
 
This rocky archipelago was located in the middle of the widest stretch of the [[Sea of Fallen Stars]], between Sembia to the west and [[Aglarond]] to the east. The largest of these islands, named [[Dragonisle]], had natural harbors that were home to fleets of pirates.<ref name="FRCS3e-p142">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|142}}</ref> When the waters of the sea receded during the 15{{th}} century [[DR]], the isles were formed and renamed to the singular [[Pirate Isle]].<ref name="FRCG-p172">{{Cite book/Forgotten Realms Campaign Guide|172}}</ref>
This independent city-state at the end of the Vilhon Reach controls a region of mountainous territory to the southwest of Turmish. The city has long had an association with serpents, and is ruled by a family with mixed blood that is not quite [[human]].
 
   
=== Pirate Isles ===
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===Sembia===
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{{Main|Sembia}}
:''Main article: [[Pirate Isles]]''
 
 
On the northwest shore of the Sea of Fallen Stars was this prosperous and ambitious nation of merchants and traders, that served as a vassal state of the returned [[Netheril|Netherese Empire]]. While much of the country was open farmland, with no mountains and few woodlands, its most significant feature was the [[River Arkhen]], which facilitated trade across the country from east to west. Prominent cities included the capital [of [[Selgaunt]], a title transferred from [[Ordulin]] when it was consumed in a [[planar rift]], as well as the fortified [[Daerlun]] and relatively unstable port city of [[Saerloon]].<ref name="FRCG-p176">{{Cite book/Forgotten Realms Campaign Guide|176}}</ref>
This is a rocky archipelago that is located in the middle of the widest stretch of the [[Sea of Fallen Stars]], between Sembia to the west and [[Aglarond]] to the east. The largest of these islands, named [[Dragonisle]], hosts natural harbors that are home for nests of Pirates. These raiders of the sea prey upon shipping, particularly from Sembia.
 
   
=== Sembia ===
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===Vilhon Reach===
  +
{{Main|Vilhon Reach}}
:''Main article: [[Sembia]]''
 
  +
Named after the body of water that extended from the Sea of Fallen Stars, this stretch of coastland held the independent barony of [[Sespech]], the mercantile country of [[Turmish]],<ref name="FRCG-p184">{{Cite book/Forgotten Realms Campaign Guide|184}}</ref> the once-glorious assembling of city-states known as [[Chondath]], before their destruction during the [[Spellplague]],<ref name="FRCS3e-p215">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|215}}</ref><ref name="FRCG-p193">{{Cite book/Forgotten Realms Campaign Guide|193}}</ref> and the serpentine realm of [[Hlondeth]].<ref name="FRCS3e-p216"/>
On the north shore of the Sea of Fallen Stars is this prosperous and ambitious nation of merchants and traders. It is bordered along the west by Cormyr and to the north by the broad Dalelands. Much of the country is open farmland, with no mountains and few woodlands. The most significant feature is the [[River Arkhen]] which crosses the country from west to east. The capital is [[Ordulin]], an inland city. Prominent cities include [[Daerlun]], [[Selgaunt]], [[Saerloon]], and [[Ordulin]].
 
   
  +
In the 15{{th}} century, this region came to be known as the ''[[Vilhon Wilds]]''. It was rough-traveled, frontier land that grew over the destruction caused by the Spellplague.<ref name="FRCG-p193"/>
=== Sespech ===
 
:''Main article: [[Sespech]]''
 
This is a barony that has gained its independence from Chondath. It lies near the end of the Vilhon Reach, to the southwest of Chondath. Sespech is a minor naval power with the port capital of [[Ormpetarr]]. Inland is the fertile [[Golden Plains]] region lying between two rivers.
 
   
  +
*[[Chondath]]: This belligerent nation was comprised of allied city-states including [[Arrabar]], [[Reth]], [[Hlath]], and [[Iljak]]. Their people were generally manipulative, inscrutable and distrusting of magic.<ref name="FRCS3e-p217">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|217}}</ref> After being largely transplanted to the world of [[Abeir]] in [[1386 DR]], the remnants of Chondath were largely ravaged during the [[Wailing Years]].<ref name="S.tWY">{{Cite web/Dragon Features Archive|url=http://forum.candlekeep.com/topic.asp?TOPIC_ID=10705|title=Spellplague: The Wailing Years|author=[[Brian R. James]]|date=2008-02-27|accessdate=2008-04-14}}</ref>
=== Turmish ===
 
  +
*[[Hlondeth]]: South of the [[Orsraun Mountains]], this coastal city-state had long been ruled by the [[Yuan-ti]] of the [[Extaminos]] family.<ref name="FRCS3e-p216">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|216}}</ref>
:''Main article: [[Turmish]]''
 
  +
*[[Sespech]]: This militaristic barony became a minor naval power after gaining independence from Chondath. Its capital was the metropolis of [[Ormpetarr]],<ref name="FRCS3e-p218">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|218}}</ref> which greatly waned in population following the Spellplague.<ref name="FRCG-p193"/>
The peaceful land is located at the northern shore at the end of the Vilhon Reach. It is bordered by the Orsraun Mountains to the north and west, the Aphrunn Mountains to the south, and by the shore of the sea. This has kept this land isolated and prosperous. The plains region between the mountains is primarily rolling farmland with few cities. The largest city and capital of this land is the port of [[Alaghôn]].
 
  +
*[[Turmish]]: Prosperous and friendly for most of its history, the merchant nation became rather suspicious and xenophobic during the 15{{th}} century.<ref name="FRCS3e-p221">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|221}}</ref> The largest city and capital of this land was the port of [[Alaghôn]].<ref name="FRCG-p184"/>
   
 
=== Shining Plains ===
 
=== Shining Plains ===
:''Main article: [[Shining Plains]]''
+
{{Main|Shining Plains}}
  +
This expansive region of grasslands, south of the Dragon Coast, was home to intelligent, four-legged creatures including [[centaur]]s and [[wemic]]s.<ref name="FRCS3e-216">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|216}}</ref> These flatlands were largely reshaped by the Spellplague,<ref name="FRCG-map"/> but returned to normal by the end of the 15{{th}} century.<ref name="SCAG-map>{{Cite book/Sword Coast Adventurer's Guide|5}}</ref>
This is an extensive region of grasslands to the south of the Dragon Coast. It is bordered to the south by the long [[Deepwash|Deepwash Lake]], and to the west by [[Amn]] and the Western Heartlands. The plains are home to intelligent, four-legged creatures including [[Centaur|centaurs]], and includes three small cities populated by humans.
 
   
 
==References==
 
==References==
  +
{{refs|2}}
* {{Cite book/FRCS}}
 
  +
===Sources===
 
* {{Cite book/Pirates of the Fallen Stars}}
 
* {{Cite book/Pirates of the Fallen Stars}}
 
* {{Cite book/Sea of Fallen Stars}}
 
* {{Cite book/Sea of Fallen Stars}}
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[[Category:Regions]]
 
 
[[Category:Locations in Faerûn]]
 
[[Category:Locations in Faerûn]]
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[[Category:Locations on Toril]]
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[[Category:Locations]]

Revision as of 05:41, 20 January 2019


The interior lands of Faerûn consisted of the nations, city-states and realms located along the irregular western coastline of the Sea of Fallen Stars and the Shining Plains further south. In the north the Dragonmere arm of the sea extended far to the west, ending close to the Western Heartlands. The lands of the Vilhon Reach formed around a second arm of the sea that led to the southwest.[1]

Regions

Akanûl

Main article: Akanûl
This section is a stub. You can help us by expanding it.


Cormyr

Main article: Cormyr

This was a prosperous, civilized realm that lay at the western end of the Sea of Fallen Stars, to the south of the Anauroch desert and the Dalelands. Along its eastern border was the merchant nation of Sembia, and to the west were the broad Western Heartlands. Cormyr was a unified monarchy with its capital at the port city of Suzail. Other notable cities in Cormyr included Marsember and Arabel. The prosperous core of the nation was warded by the Storm Horns to the west and the Thunder Peak Mountains to the east.[2]

Dragon Coast

Main article: Dragon Coast

This stretch of land was a lawless region of independent city-states, such as Westgate and Teziir, pirates enclaves, thieves dens, and secret societies. The forest realm of Gulthandor lay along the southern shore of the Dragonmere in its namesake forest, north of the Shou state of Nathlan and the Shining Plains. To the east it bordered upon the nation of Turmish, separated by the Orsraun Mountains.[3][4]

Pirate Isles

Main article: Pirate Isles

This rocky archipelago was located in the middle of the widest stretch of the Sea of Fallen Stars, between Sembia to the west and Aglarond to the east. The largest of these islands, named Dragonisle, had natural harbors that were home to fleets of pirates.[5] When the waters of the sea receded during the 15th century DR, the isles were formed and renamed to the singular Pirate Isle.[6]

Sembia

Main article: Sembia

On the northwest shore of the Sea of Fallen Stars was this prosperous and ambitious nation of merchants and traders, that served as a vassal state of the returned Netherese Empire. While much of the country was open farmland, with no mountains and few woodlands, its most significant feature was the River Arkhen, which facilitated trade across the country from east to west. Prominent cities included the capital [of Selgaunt, a title transferred from Ordulin when it was consumed in a planar rift, as well as the fortified Daerlun and relatively unstable port city of Saerloon.[7]

Vilhon Reach

Main article: Vilhon Reach

Named after the body of water that extended from the Sea of Fallen Stars, this stretch of coastland held the independent barony of Sespech, the mercantile country of Turmish,[8] the once-glorious assembling of city-states known as Chondath, before their destruction during the Spellplague,[9][10] and the serpentine realm of Hlondeth.[11]

In the 15th century, this region came to be known as the Vilhon Wilds. It was rough-traveled, frontier land that grew over the destruction caused by the Spellplague.[10]

  • Chondath: This belligerent nation was comprised of allied city-states including Arrabar, Reth, Hlath, and Iljak. Their people were generally manipulative, inscrutable and distrusting of magic.[12] After being largely transplanted to the world of Abeir in 1386 DR, the remnants of Chondath were largely ravaged during the Wailing Years.[13]
  • Hlondeth: South of the Orsraun Mountains, this coastal city-state had long been ruled by the Yuan-ti of the Extaminos family.[11]
  • Sespech: This militaristic barony became a minor naval power after gaining independence from Chondath. Its capital was the metropolis of Ormpetarr,[14] which greatly waned in population following the Spellplague.[10]
  • Turmish: Prosperous and friendly for most of its history, the merchant nation became rather suspicious and xenophobic during the 15th century.[15] The largest city and capital of this land was the port of Alaghôn.[8]

Shining Plains

Main article: Shining Plains

This expansive region of grasslands, south of the Dragon Coast, was home to intelligent, four-legged creatures including centaurs and wemics.[16] These flatlands were largely reshaped by the Spellplague,[4] but returned to normal by the end of the 15th century.[17]

References

  1. Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 111. ISBN 0-7869-1836-5.
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 Map included in Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast). ISBN 978-0-7869-4924-3.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 142. ISBN 0-7869-1836-5.
  6. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 172. ISBN 978-0-7869-4924-3.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 176. ISBN 978-0-7869-4924-3.
  8. 8.0 8.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 184. ISBN 978-0-7869-4924-3.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 215. ISBN 0-7869-1836-5.
  10. 10.0 10.1 10.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 193. ISBN 978-0-7869-4924-3.
  11. 11.0 11.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 216. ISBN 0-7869-1836-5.
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 217. ISBN 0-7869-1836-5.
  13. Brian R. James (2008-02-27). Spellplague: The Wailing Years. Dragon Features Archive. Wizards of the Coast. Retrieved on 2008-04-14. (Registration required to view.)
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 218. ISBN 0-7869-1836-5.
  15. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 221. ISBN 0-7869-1836-5.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 216. ISBN 0-7869-1836-5.
  17. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 5. ISBN 978-0-7869-6580-9.

Sources