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Introduction to Advanced Dungeons & Dragons is a 2nd-edition Advanced Dungeons & Dragons boxed-set.

Imagine you have entered a fantasy realm with monsters, treasures and daring deeds to be done! Play a heroic fighter or cunning wizard. Explore old castles and chart the depths of mysterious dungeons. The Advanced Dungeons & Dragons game has no limits. Your character can do anything you can imagine!

Description[]

Introduction to Advanced Dungeons & Dragons is designed to serve as a comprehensive entry point for new players to the complex and immersive world of Advanced Dungeons & Dragons. This set aimed to streamline the onboarding process for those unfamiliar with role-playing games or the extensive lore and mechanics of Dungeons & Dragons.

The set included a variety of components designed to facilitate a smooth introduction to the game. These components included rulebooks, adventure modules, character sheets, and dice, among others. The rulebooks provided a condensed overview of the game's mechanics, focusing on character creation, combat, spellcasting, and dungeon exploration. This was complemented by a series of introductory adventures, which were specifically crafted to guide new players and Dungeon Masters through their initial gaming sessions, emphasizing learning through gameplay.

It addressed common barriers to entry for new players by simplifying complex rules and presenting them in a clear and engaging manner. Additionally, the set included pre-generated characters, allowing players to jump into the game quickly without getting bogged down in the initially daunting process of character creation.

Contents[]

Introduction to the Player's Handbook
  • Introduction
  • Player Characters
  • Rules
  • Wizard's Spells
  • Cleric's SPells
Introduction to the Dungeon Master Guide
  • About Adventures
  • The Tomb of Damara
  • The Town of Freedale
  • The Ghost of Harrow Hill
  • Under Mount Dread
  • Making Up Your Own Adventures
Introduction to the Monstrous Manual
  • Monsters
  • Treasure Types
  • Treasure Generation
  • Treasure List

Gallery[]

Credits[]

Introduction to the Player's Handbook
  • Design: Bruce Nesmith
  • Editing: Julia Martin and Thomas M. Reid
  • Art Coordinator: Peggy Cooper
  • Cover Art: Jeff Easley
  • Interior Art: Bruce Eagle, Jeff Easley, Paul Jaquays, Walter Velez and Robin Wood
  • Graphics Coordinator: Sarah Feggestad
  • Graphic Design: Dee Barnett
  • Electronic Prepress Coordinator: Tim Coumbe
  • Typography: Angelika Lokotz
  • Production: Paul Hanchette
Introduction to the Dungeon Master Guide
  • Design: L. Richard Baker III, David "Zeb" Cook, Kevin Melka, and Bruce Nesmith
  • Editing: Julia Martin and Thomas M. Reid
  • Art Coordinator: Peggy Cooper
  • Cover Art: Jeff Easley
  • Interior Art: Bruce Eagle, Jeff Easley, Paul Jaquays, Walter Velez and Robin Wood
  • Graphics Coordinator: Sarah Feggestad
  • Cartography: Diesel and Robin Raab
  • Graphic Design: Dee Barnett
  • Electronic Prepress Coordinator: Tim Coumbe
  • Typography: Angelika Lokotz
  • Production: Paul Hanchette
Introduction to the Monstrous Manual
  • Design: Bruce Nesmith
  • Editing: Julia Martin and Thomas M. Reid
  • Cover Art: Jeff Easley
  • Interior Art: Tom Baxa, Jeff Butler, Stephen A. Daniele, Tony DiTerlizzi, Les Dorscheid, Mark Nelson, Robin Raab, Dave Simons, and Robin Wood
  • Typesetting: Angelika Lokotz
  • Graphic Design: Dee Barnett
  • Production: Paul Hanchette

Appendix[]

Background[]

Most of the content in the book is adapted from First Quest, a similar product except set in Karameikos instead of the Realms.

See Also[]

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