"The Ghost of Harrow Hill" is a short adventure module for beginner players set in the Dalelands, where they face a haunted mansion. It was accompanied by a CD with recorded dialogue.
Synopsis[]
The players stop for the night at a haunted mansion, where the ghost of the wizard Gunter Weiss demands they give up one of their own so that he may take their bodies for his own or he shall slay them all. Refusing, the players must find his cursed silver heart and use it to destroy him before midnight, or else he shall steal their bodies.[1]
Index[]
Characters
Creatures
Locations
Spells
clairvoyance • cure light wounds • detect magic • fireball • know alignment • light • magic missile • slow poison
Referenced only
bless • read magic
Referenced only
bless • read magic
Magic Items
Musical Instruments
Tools
Weapons
Armor
Materials
Appendix[]
Background[]
The adventure is lifted word-for-word from the 1994 book First Quest, where an identical one is set in Karameikos; only the interior art is updated.
References[]
- ↑ Richard Baker III, David Cook, Kevin Melka, Bruce Nesmith (1995). Introduction to Advanced Dungeons & Dragons: Introduction to the Dungeon Master Guide. (TSR, Inc.), p. 37. ISBN 0-7869-0332-5.