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"The Ghost of Harrow Hill" is a short adventure module for beginner players set in the Dalelands, where they face a haunted mansion. It was accompanied by a CD with recorded dialogue.

Synopsis[]

The players stop for the night at a haunted mansion, where the ghost of the wizard Gunter Weiss demands they give up one of their own so that he may take their bodies for his own or he shall slay them all. Refusing, the players must find his cursed silver heart and use it to destroy him before midnight, or else he shall steal their bodies.[1]

Index[]

Click here for page index

Characters
Creatures
ghost • ghoul • giant rat • shadow • snake • giant spider • zombie • zombie (ju-ju)
Locations
Spells
Magic Items
Musical Instruments
Tools
hammer • mortar • pick • trowel
Weapons
Armor
Materials

Appendix[]

Background[]

The adventure is lifted word-for-word from the 1994 book First Quest, where an identical one is set in Karameikos; only the interior art is updated.

References[]

  1. Richard Baker III, David Cook, Kevin Melka, Bruce Nesmith (1995). Introduction to Advanced Dungeons & Dragons: Introduction to the Dungeon Master Guide. (TSR, Inc.), p. 37. ISBN 0-7869-0332-5.