Investiture of wind was a transmutation spell that enveloped the caster in whirling protective winds that granted the ability to fly and could also be used as a form of attack.[1]
Effects[]
The spell engulfed the caster in winds that lasted for up to 10 minutes, as long as the caster kept concentrating. The winds made it extremely difficult for projectile weapons to hit the caster. They also allowed the caster to fly, as long as the spell remained in effect. Additionally, the spell could create localized areas of concentrated wind that buffeted creatures as far as 60 feet (18 meters) away.[1][2]
Components[]
The spell only required verbal and somatic components.[1]
Appendix[]
Appearances[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 148–149, 160. ISBN 978-0-7869-6612-7.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 238. ISBN 978-0-7869-6578-6.