This article is about the illusion spell. For the psionic power of the same name, see Invisibility (psionic).
Invisibility was a spell that caused the target to become invisible for a period of time. The caster would immediately be revealed upon attacking another person or creature.
Effects[]
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Components[]
The spell required verbal, somatic and material components. The material required was an eyelash that needed to be encased in gum arabic,[2] but it could be substituted by the use of a spellcasting focus.[17]
History[]
The spell was credited to Netherese arcanist Pockall in −1474 DR and was originally called Pockall's invisibility.[1]
Appendix[]
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See Also[]
Gallery[]
The symbol of the invisibility spell from Neverwinter Nights.
The symbol of the invisibility spell from Icewind Dale II.
The symbol of the invisibility spell from Baldur's Gate III.
The symbol of the invisibility spell from Baldur's Gate.
Appearances[]
- Novels
- Daughter of the Drow
- Comic Books
- The Forbidden Sands of Anauroch (#2) • Mindbreaker 2
- Video Games
- Baldur's Gate series • Icewind Dale series • Neverwinter Nights series
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Invisibility article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
Invisibility (spell) article at the NWNWiki, a wiki for the Neverwinter Nights games.
Invisibility article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
Invisibility article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 207–210, 254. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 245. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 46. ISBN 0-7869-1836-5.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 142. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 70. ISBN 0-9356-9601-6.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 40. ISBN 0-9356-9602-4.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8099-3.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.