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Invisibility sphere, also known more literally as invisibility, 10' radius was an illusion spell that conferred invisibility to all creatures within a 10' (3 m) radius.[2][3][9]

Effects[]

This spell made all beings, gear, and light sources, within a 10' radius of the recipient, invisible. However, any emitted light within the sphere would still be seen by those outside of it. This effect moved with the caster, and those within the vicinity of the magical sphere couldn't even see each other.[2][4][3]

Creatures moving into the sphere after the spell was cast would not become invisible. However, those leaving the sphere would be visible once more. If a creature within the sphere made an action, such as spellcasting, they themselves would cease to be invisible. However, if the recipient of the spell made an action, the whole sphere would collapse, making all within the original radius visible.[2][4][3]

Components[]

As well as somatic and verbal components, the materials needed were an eyelash enclosed in arabic gum.[2][4][3]

History[]

In 2388 NY (−1471 DR) the spell was invented by Netherese arcanist Pockall, like several related spells before it. It was originally known as Pockall's wide invisibility.[1]

Appendix[]

See Also[]

Appearances[]

Video games

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 245. ISBN 0-7869-2886-7.
  3. 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 193–194. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 4.3 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 464. ISBN 978-0786906642.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 74. ISBN 0-9356-9601-6.
  8. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  9. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
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