This spell made all beings, gear, and light sources, within a 10' radius of the recipient, invisible. However, any emitted light within the sphere would still be seen by those outside of it. This effect moved with the caster, and those within the vicinity of the magical sphere couldn't even see each other.
Creatures moving into the sphere after the spell was cast would not become invisible. However, those leaving the sphere would be visible once more. If a creature within the sphere made an action, such as spellcasting, they themselves would cease to be invisible. However, if the recipient of the spell made an action, the whole sphere would collapse, making all within the original radius visible.
- Video games
- Baldur's Gate
- Baldur's Gate II: Shadows of Amn
- Baldur's Gate II: Throne of Bhaal
- Icewind Dale
- Icewind Dale II
- ↑ 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 245. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 193–194. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 464. ISBN 978-0786906642.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.