As their name implied, stalkers were invisible and their true form was largely unknown. They could only be perceived as a shimmering mass of air on the Material, Astral and Ethereal planes, similar to the refraction that's caused by hot air passing in front of cold.
Invisible stalkers were known to deeply resent any task given to them, but were relentless in pursuing its completion. If the stated task took the stalker a week or more to complete, it would gradually pervert the stated intent of their assignment and look for loopholes. Because of this, commands had to be carefully worded.
Stalkers had the innate ability to remain invisible even in combat. Stalkers attacked by using gusts of wind to pummel their opponent. Killing an invisible stalker anywhere other than its home plane dismissed the stalker back to its home.
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- Video games
- Baldur's Gate II: Shadows of Amn
- Icewind Dale: Trials of the Luremaster
- Icewind Dale II
- Neverwinter Nights
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 160–161. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 2.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 192. ISBN 978-0786965614.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 208. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 55. ISBN 0-9356-9600-8.