Invoke duplicity was a channel divinity power granted to clerics of the Trickery domain.[2]
Effects
A cleric with the Trickery domain could create a perfect illusory double of him or herself within 30 feet (9.14 meters) and could move it within 120 feet (36.58 meter) of themselves. The illusions lasted for 1 minute or until concentration, which was necessary to maintain it, was broken, whichever came first.[2]
This illusion had a number of benefits. It could be used as a conduit for spells cast by the cleric and, when nearby to the cleric, the image of two identical images was disconcerting enough that hitting an enemy with a physical attack was made easier.[2]
The most accomplished of clerics could create up to four illusions and move them simultaneously.[2]
Components
Only the cleric's skill was needed to evoke this power.[2]
Appendix
See Also
References
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21–24. ISBN 978-0-7869-6580-9.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.