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(adding culture information as well as details from CD (for favored souls))
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In addition to their common list of prayers, invokers gain other abilities. Like other divine agents, invokers can use ''[[channel divinity]]'' prayers, each invoker knowing how to ''[[rebuke undead]]''. Invokers sometimes pick up ''channel divinity'' prayers channeled directly from their deity and invokers also gain a form of ''channel divinity'' based on the nature of their covenant, either ''[[preserver's rebuke]]'' or ''[[armor of wrath]]''. Invokers also know how to use [[ritual]]s and can cast [[Hand of Fate]] once per day without the necessary components.
 
In addition to their common list of prayers, invokers gain other abilities. Like other divine agents, invokers can use ''[[channel divinity]]'' prayers, each invoker knowing how to ''[[rebuke undead]]''. Invokers sometimes pick up ''channel divinity'' prayers channeled directly from their deity and invokers also gain a form of ''channel divinity'' based on the nature of their covenant, either ''[[preserver's rebuke]]'' or ''[[armor of wrath]]''. Invokers also know how to use [[ritual]]s and can cast [[Hand of Fate]] once per day without the necessary components.
   
A number of invokers are also well-versed in the use of the favored weapons of their gods, gaining a degree of proficiency in them that exceed that of most warriors. Many invokers are also resistant to various types of energy. Often, exprienced invokers gain resistance to the damage caused by [[silver]] or [[cold iron]] as well, which one based upon whether the god the invoker serves is lawful or chaotic, respectively.<ref name="CD-p8-10">{{Cite book/Complete Divine|8-10}}</ref>
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A number of invokers are also well-versed in the use of the favored weapons of their gods, gaining a degree of proficiency in them that exceed that of most warriors. Many invokers are also resistant to various types of energy. Often, exprienced invokers gain resistance to the damage caused by [[silver]] or [[cold iron]] as well, which one based upon whether the god the invoker serves is lawful or chaotic, respectively. Several invokers develop the capacity of flight as well, taking on wings that are either feathered or bat-like, based on whether the god served is good or evil.<ref name="CD-p8-10">{{Cite book/Complete Divine|8-10}}</ref>
   
 
==References==
 
==References==

Revision as of 21:34, 31 January 2009

Invokers, sometimes called favored souls, are divine spellcasters who gain their power through the direct touch of a deity, carrying with them a fragment of the god's divine power. This is unlike avengers, clerics, or paladins, who channel their prayers carefully through holy symbols. Invokers have no need for such tools, however, and their prayers come directly from their god and none of their power is lost through transition. Invokers use these powers to control the battlefield, smite foes from a distance, or empower their allies, making them quite versatile.[1]

Braeden is a well-known invoker of Tiamat.[2]

Culture

Invokers are an unusual sort. While most divine agents draw their power through religious rites and careful training, invokers find this power to come with far greater ease than others. The divine equivalent of sorcerers, invokers come naturally, instinctively to their abilities, leading some scholars to perhaps have immortal ancestry hidden in their family bloodline. Others believe invokers are all the results of particular forms of training or perhaps chosen by a god for some divine purpose. Whatever the origin of their abilities, however, invokers are gifted with extraordinary abilities most can never match, making them ideal servants of the gods whom they serve.[1]

Most invokers are lonely, wandering souls, sometimes welcomed by the churches of their deity and sometimes rejected or misunderstood. Generally, invokers are outside of any church's hierarchy, instead serving their god directly as an emissary apart from their other agents who can act in ways that a cleric of paladin could not. Because of this, though invokers must be the same alignment as their god, invokers are more commonly chaotic than lawful, chaotic gods preferring the use of invokers over lawful gods, who generally prefer the more organized paladins or clerics. Though sometimes distrusted for their lack of discipline, the truly devout recognize invokers for what they are - powerful manifestations of the divine.[3]

Invokers cast their prayers through an innate connection to their deity, rather than by study and ceremony. An invoker generally learn of their connection to the divine at an early age. Like sorcerers, they often demonstrate their power unintentionally at first, eventually coming to understand it at a later age. Because of this process of self-discovery invokers rarely, if ever, rely on anyone else and gain comparatively less from cooperation than other divine agents.[4]

Generally, invokers are more common amongst the so-called savage races than the more civilized ones, since civilization generally prefers the rites and organized nature of cleric-run churches. Likewise, more orc or goblinoid divine spellcasters are invokers than clerics.[5] Among the more settled races, devas or dwarves are most commonly invokers.[1] Regardless of cultural origin, most invokers find more common ground with sorcerers, with whom they share a history of personal discovery and innate power, than with other servants of the divine, who they often feel are too bound by church dogma. Invokers also commonly enjoy the company of druids or rangers.[5]

During the war between the gods and the primordials, invokers were the most important mortal servants of the divine, fighting alongside their deities. Much because of this many who take up the invoker's path have a different view of the gods than most other divine agents. Although many see gods based on individual worship and morality invokers see all deities, even those who are the natural enemies of their own patron, as worthy of worship and respect as combatants of the primordials. In spite of this veneration of all gods, invokers have a single patron and must, like paladins, be the same alignment of that deity and old gods are more commonly served by invokers than young ones.[1]

Abilities

Like other divine spellcasters invokers wield powers charged by the power of a god or other immortal known as prayers. However, the prayers of invokers differ in many important ways from the prayers of other divine spellcasters. Unlike most servants of the divine, invokers channel prayers innately and with little need for training or preparation. Invokers do not require holy symbols or rites of investiture to obtain echoes of their patron's power, instead channeling that power directly.[1]

This power offers invokers many abilities, from summoning angelic servitors to empowering nearby allies. Typically, invokers use their prayers to deprive their foes of defenses or smite them from a distance, although most invokers also learn to either heal allies or strike enemies with deadly accuracy. Unlike other divine spellcasters, invokers use rods or staffs as implements to charge this power. Invokers are also skilled in the use of chainmail and lighter armors, as well as virtually all simple weapons.[1]

Invokers, in order to obtain the power they wield, make a covenant with their god, sometimes undergoing years of study and testing in order to seal it. Through this covenant, made most often consciously but sometimes subconsciously, the invoker channels their prayers, henceforth making the nature of the covenant incredibely important to the invoker. Some choose a covenant of preservation, working to defend the faithful, commanding and shielding them from harm. Others take on a covenant of wrath, seeking out the enemies of the divine, empowering their attacks with divine power.[1]

In addition to their common list of prayers, invokers gain other abilities. Like other divine agents, invokers can use channel divinity prayers, each invoker knowing how to rebuke undead. Invokers sometimes pick up channel divinity prayers channeled directly from their deity and invokers also gain a form of channel divinity based on the nature of their covenant, either preserver's rebuke or armor of wrath. Invokers also know how to use rituals and can cast Hand of Fate once per day without the necessary components.

A number of invokers are also well-versed in the use of the favored weapons of their gods, gaining a degree of proficiency in them that exceed that of most warriors. Many invokers are also resistant to various types of energy. Often, exprienced invokers gain resistance to the damage caused by silver or cold iron as well, which one based upon whether the god the invoker serves is lawful or chaotic, respectively. Several invokers develop the capacity of flight as well, taking on wings that are either feathered or bat-like, based on whether the god served is good or evil.[6]

References

Core Classes
ArdentArtificerAvengerBarbarianBardBattlemindBushiClericDivine soulDruidFighterMonkPaladinPsionRangerRogueRunepriestSamuraiSeekerShamanSorcererSpellscarredSwordmageWarlockWarlordWizard