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Ioun was an interloper goddess of knowledge, skill, and prophecy[6] from the world of Nerath, who somehow was able to influence events on Toril.[8]

I would be foolish to stand in the way of gears that transcend even this world. I, if anyone, know this to be true.

Abilities[]

On Nerath, Ioun held dominion over the domains of fate, knowledge, and skill.[5]

Divine Realm[]

According to the World Axis model, Ioun resided in the Bright City of Hestavar in the Astral Plane, along with Erathis and Pelor.[3][4]

Worshipers[]

Ioun was held as an important deity within the Dawn War,[9][10] and Exandrian pantheons.[11] She was worshiped by sages, seers, scribes, and tacticians, as well as students of the arcane arts.[4][6]

Activities[]

Ioun's aim was to distribute knowledge in all forms. She was also a goddess of magic—not of the arcane power itself but instead of its academic study.[6]

Ioun preferred to dwell in her tower than to take an active role in the affairs of other deities, and she sometimes held court in the main hall of her tower. She was also known for wandering the multiverse and, according to some, she even traveled into the future to record events yet to come in her secret book of prophecies.[4]

Relationships[]

Ioun was a rival of the Oerthian lesser deity Vecna, as she saw knowledge as something to be shared with everyone, not to be kept a secret.[6]

Ioun also opposed the Oerthian deity Tharizdun, as she was aware of his secret and his intentions of destroying the multiverse.[12]

History[]

In the time before the Dawn War, Ioun and the Oerthian deities Tharizdun and Pelor discovered the Living Gate that separated the Far Realm from the Astral Sea. The three gods peered through it, learning terrible secrets that changed them forever.[13][12][14] Corruptive energy from the Far Realm seeped out into the multiverse, which in turn led to the formation of psionic power. Some time later, Pelor and Ioun managed to seal the barrier once again.[15]

That latent psionic power permeated the world of Toril and affected the development of numerous civilizations, including the ancient empire of Jhaamdath and the wilds of the Vilhon Reach.[15]

Ioun would later send her servant, the deva Demascus, to thwart the worshipers of Tharizdun who were trying to free their god from his prison. This resulted in Demascus eventually being sent into the world of Toril.[12] It's implied that she was aware that this was going to happen.[8]

It was believed by both Demascus and an avatar of Oghma that Ioun was able to influence events in Toril, even if she was in another continuum.[8]

Rumors & Legends[]

It was believed by some that Ioun was the creator of the fabled Ioun stones, which she created to distribute knowledge among her followers.[16][17]

Notable Worshipers[]

  • Demascus, the Sword of the Gods, was her only known servant in the Realms.[8]

Appendix[]

See Also[]

Appearances[]

Novels & Short Stories

Referenced only
The Gates of Madness • Sword of the Gods • Spinner of Lies

External Links[]

References[]

  1. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6562-5.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 161. ISBN 978-0-7869-4880-2.
  4. 4.0 4.1 4.2 4.3 Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast), pp. 94–95. ISBN 978-0-7869-5002-7.
  5. 5.0 5.1 Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4982-3.
  6. 6.0 6.1 6.2 6.3 6.4 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 22. ISBN 0-7869-4867-1.
  7. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), pp. 198, 200. ISBN 0-7869-4867-1.
  8. 8.0 8.1 8.2 8.3 8.4 Bruce R. Cordell (April 2011). Sword of the Gods. (Wizards of the Coast), loc. Chapter 11. ISBN 978-0-7869-5897-9.
  9. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), pp. 10–11. ISBN 978-0-7869-6562-5.
  10. James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 198. ISBN 978-0-7869-4880-2.
  11. Matthew Mercer, James J. Haeck et al. (March 2020). Explorer's Guide to Wildemount. Edited by Scott Fitzgerald Gray, Hannah Rose, F. Wesley Schneider. (Wizards of the Coast), p. 24. ISBN 978-0-7869-6691-2.
  12. 12.0 12.1 12.2 James Wyatt (2010). The Gates of Madness. (Wizards of the Coast). ISBN 978-0-7869-4406-4.
  13. Mike Mearls, Bruce Cordell, Robin Heinsoo, and Robert J. Schwalb (March 2010). Player's Handbook 3. (Wizards of the Coast), p. 4. ISBN 978-0-7869-5390-5.
  14. Ari Marmell, Robert J. Schwalb (August 2010). Psionic Power. (Wizards of the Coast), p. 95. ISBN 978-0-7869-5560-2.
  15. 15.0 15.1 Ari Marmell, Robert J. Schwalb (August 2010). Psionic Power. (Wizards of the Coast), pp. 108–109. ISBN 978-0-7869-5560-2.
  16. Bruce R. Cordell, Eytan Bernstein, Brian R. James (January 2009). Open Grave: Secrets of the Undead. (Wizards of the Coast), p. 38. ISBN 0786950692.
  17. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 176. ISBN 978-0-7869-6562-5.
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