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Ironwood was a type of deciduous tree that preferred temperate wet climates. It had famously tough non-magical wood often used for construction of armor, weapons, and fortifications.[1][6]

Description[]

Ironwood was very durable and light. It weighed significantly less than oak wood.[7]

Availability[]

Ironwood trees grew in abundance along with other temperate climate trees in Cormanthor.[1]

To the south from Rauvin, ironwood trees could be found among many deciduous species of hardwoods that grew there.[2]

The inhabitants of Yarrat in Zakhara used ironwood trees to provide shade for their homes, which were dug into pits under the trees' protection.[4]

Ironwood trees could be found in the Grey Jungle in Zakhara. The local inhabitants used them to create reinforcements for their homes, containers, and woodcarvings.[3]

The Djinni's Claws islands had lush vegetation that included ironwood trees along with more exotic plants.[5]

According to Volothamp Geddarm's research, ironwood trees could be found across many crystal spheres beyond Realmspace.[8]

Outside of the Prime Material plane, ironwood trees could be found in Svartalfheim. The inhabitants of that realm valued ironwood carvings and used it to craft their staves of the magi.[9]

Usage[]

  • Ashek Kuldell was a unique magical axe of dwarven make, with a shaft carved out of ironwood and the head forged out of the remains of an unknown god found in the Astral Plane.[10]
  • The beastskin armor enchantment, which allowed it to remain worn and adjusted to the wearer's wild shape transformations, required the use of ironwood.[11]
  • Hand drums were created out of solid ironwood, ash, or cherry trees. They could be purchased from Aurora's Whole Realms Catalogue for 20 gp a piece.[12]
  • Mirabar's city gates—Northgate, Eastgate, River Gate, and Sunset Gate—were reinforced by ironwood barricades, enchanted to withstand fire.[13]
  • A pearly okimono of the sea dragon was an enchanted item kept by marine vessels as both a boon and a sign of prestige. Ironwood was required for the item's creation.[14]
  • Shadowdale's Twisted Tower of Ashaba had ironwood doors on the prison cells.[15]
  • Shields crafted out of ironwood could be found throughout the Sword Coast area. They came as bucklers, medium shields, and tower shields. These shields were powerful for a non-magical item; their most notable feature, apart from durability, was their light weight.[7]
  • A table dice game set included a solid board of ironwood and cost 5 gp through Aurora's.[16]
  • The Veladar's vambrace spell required a chunk of ironwood as its material component.[17]
  • Wands of fireballs were made out of ironwood and topped with a small flaming globe.[18]
  • Wands of hold person were made out of delicate ironwood twigs.[18]
  • Waterdeep held a lot of items made out of ironwood. Notably, a beautiful heavy polished ironwood bar with a carved footrail could be found in the Beer Golem Tavern.[19]
  • Weapons such as the gladiator's club, enchanted ironwood dire maces, and Uthgardt ceremonial two-bladed swords all were created using ironwood.[7]

Trivia[]

  • Teak serpents' preferred habitats were forests of ironwood. Their constricting cols were also stronger than ironwood.[20]

Appendix[]

See Also[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 So Saith Ed (Jul-Sep 2005). (26-12-2021). Retrieved on 26-12-2021.
  2. 2.0 2.1 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 39. ISBN 0-7869-2835-2.
  3. 3.0 3.1 3.2 Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Adventure Book. (TSR, Inc), p. 26. ISBN 1-56076-815-0.
  4. 4.0 4.1 4.2 Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 21. ISBN 1-56076-903-3.
  5. 5.0 5.1 David Cook (October 1992). “The Djinni's Claws”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 2. ISBN 978-1560763314.
  6. BioWare (June 2005). Designed by Keith Hayward, Rob Bartel. Neverwinter Nights: Pirates of the Sword Coast. Atari.
  7. 7.0 7.1 7.2 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  8. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 59. ISBN 0-7869-0446-1.
  9. Wolfgang Baur and Lester Smith (1994-07-01). “The Travelogue”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 127–128. ISBN 1560768746.
  10. Kevin Melka (March 1998). “Bazaar of the Bizarre: Dwarven Relics”. In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 43.
  11. Andy Collins, Eytan Bernstein, Frank Brunner, Owen K. C. Stephens, John Snead (March 2007). Magic Item Compendium. (Wizards of the Coast), p. 7. ISBN 978-0-7869-4345-6.
  12. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 26. ISBN 0-5607-6327-2.
  13. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 27. ISBN 0-7869-0391-0.
  14. Owen K.C Stephens, Rodney Thompson (September 2006). Dragon Magic. (Wizards of the Coast), p. 103. ISBN 0-7869-3936-2.
  15. Jeff Grubb, Kate Novak (March 1991). Song of the Saurials. (TSR, Inc.), chap. 8, p. ?. ISBN 1-56076-060-5.
  16. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 114. ISBN 0-5607-6327-2.
  17. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 22. ISBN 0-7869-0446-1.
  18. 18.0 18.1 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  19. Ed Greenwood and Steven E. Schend (July 1994). “Secrets of the City”. City of Splendors (TSR, Inc), p. 45. ISBN 0-5607-6868-1.
  20. Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), p. 102. ISBN 0-7869-0199-3.
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