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Irritation was an alteration spell that affected the skin.[2]

Effects[]

This spell had two effects which that caster could choose from. The first effect caused instant and debilitating itching sensation on a target creature's skin. It could be used to interrupt another from casting a spell. The other effect caused a targeted creature's skin to break out in red rashes that also itched. The rashes were persistent after the spell expired, after which only cure disease, dispel magic or merciful touch spells could remove the rashes and stop the itching. Creatures with thick or insensitive skin were unaffected by either effects of this spell. The spell could affect up to four creatures within 15 feet (4.6 meters) from the caster.[2][3]

Components[]

In addition to verbal and somatic components, this spell required material components, a leaf from either poison ivy, poison oak or poison sumac.[2]

History[]

The spell was invented by the wicked Netherese arcanist Jarm in −1894 DR.[4]

Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

  1. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 469. ISBN 978-0786906642.
  3. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 85. ISBN 0-7869-1239-1.
  4. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
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