Isis (pronounced: /ˈaɪsɪs/ EYE-sis) was a deity of the Mulhorandi pantheon. She was a kind goddess who took joy in revealing new discoveries to her followers. She was known as Isharia in Thay and as Ishtar in Unther.
Isis could fly and communicate with other members of the Mulhorandi pantheon over great distances. Her voice charmed those who heard it, and her will could stun those around her. She could harm her enemies with a simple touch. Those who had known the love of another could not harm the Lady of all Love.
Isis might appear in a flow of running water to make her wisdom known, or visit and bless two lovers. She might appear before a warrior facing great odds in her service, bestowing upon the man a single kiss.
Isis might appear as a tree that grew and disappeared in the length of a single day, signaling the start of the growing season.
When pleased, Isis might appear as a peaceful rain. When angry, she would take the form of a storm.
During the Second Sundering, Isis and other deities from the pantheon returned in the form of demigods and led the Mulhorandi uprising against the Imaskari, in a manner similar to how the Chosen manifested in other regions. As of 1489 DR, Mulhorand was led by the returned pantheon, who temporarily set their differences aside for the good of the Mulhorandi people.
In the Great Wheel cosmology Isis was said to have two divine realms, one in Amoria known as Quietude and one in Heliopolis known as Gizekhtet, while in the World Tree cosmology she was said to have only the divine realm in Heliopolis.
To those who believed in the Great Wheel cosmology, Isis was said to only come to Quietude during the spring season in Mulhorand, in order to overseer the course of that nation's rivers and its conditions for planting. Towards the end of summer, she would return to her spouse in Heliopolis. However, of the two she seemed to prefer Quietude for its research value.
The clergy of the church of Isis was primarily composed of women of Mulan descent, though a few half-elves also followed the Bountiful Lady. These priestesses must study arcane magics as well as divine.
Clerics of Isis spent much of their time administering to the agricultural needs of Mulhorand, as well as the needs of typical home life.
Temples dedicated to Isis remained open to the weather, and flowing water was often incorporated in their construction. The center of the church of Isis was the Mystic Cornucopia, located in the Great Vale. Additional major temples included the Temple of Bountiful Joy in Skuld and the Spring of Eternal Hope in Shussel, a city located in the nation of Unther.
Clerics of Isis typically wore a white linen dress with sandals. They usually wore a wig over their shaved heads, and painted three blue circles on their forehead as a symbol of their status as a priest of Mulhorand. When preparing for combat, priestess of Isis tended to shy from the use of armor. They otherwise equipped themselves practically for the situation.
Divine spellcasters of Isis prayed for spells before the first meal of the day.
Organizations sponsored by the church of Isis assisted others through their mastery of magic.
- Sisters of Life: This order served with followers of Anhur and Osiris as members of the Guardians of Skuld.
- Shield of the Lady: These spellcasters joined and assisted the adventuring companies that operated within Mulhorand.
Celebrations and festivals
The clergy of the church of Isis celebrate a number of rituals on a daily basis.
- Greengrass: Followers of Isis celebrated the completion of sowing the fields.
- Highharvestide: Celebrants thanked Isis and Osiris for a successful harvest.
- Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 114. ISBN 0880383992.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 144–145. ISBN 0-7869-2759-3.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 115. ISBN 0-7869-0657-X.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60, 299. ISBN 978-0-7869-6560-1.
- Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 41. ISBN 978-0-7869-6580-9.
- Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 114. ISBN 0-7869-0657-X.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 117. ISBN 0-7869-0657-X.
- Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 88. ISBN 0-7869-0430-5.
- Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 8. ISBN 0-7869-1964-7.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 116. ISBN 0-7869-0657-X.
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