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Jaguars were large, jungle-dwelling felines.[1]

DescriptionEdit

Jaguars were similar in size and appearance to leopards, but were somewhat bulkier and had spotted rosettes. They had golden fur and black spots, but a rare few had black fur and black spots, and were called black jaguars.[1]

CombatEdit

Jaguars were ferocious predators, and greatly feared by any humanoid who lived in their territory. They were aggressive and attacked any creature they saw as a potential threat. They stealthily stalked prey, usually from above in the tree cover. Their sharp claws delivered devastating wounds. A jaguar was capable of jumping a distance of up to 30 ft (9.1 m).[1]

HabitatEdit

Jaguars were found in jungles and were very territorial. They lived a solitary life and were primarily tree-dwelling, spending most of their time above ground.[1] They were found throughout Maztica and in jungles across Faerûn, such as the Forest of Amtar.[3]

EcologyEdit

Jaguars were obligate carnivores. Despite spending a significant part of their day in the tree tops, jaguars were excellent swimmers. Being solitary creatures, jaguars only mingled with others of their species for mating. A female jaguar had a litter of up to three cubs.[1]

RelationsEdit

Jaguars had a significant place in Maztica, even having a month named after them in the Maztican calendar.[4] They were the namesake of the Jaguar Knights of Maztica, and a holy symbol of the god of war, Zaltec.[5][6]

Jaguar claws were a token of hishnashapers[7] and used as a material component in certain hishna spells.[8]

Wild halfling villages in the jungles of Far Payit kept jaguars, using them to kill any prisoners.[9]

Aurora's Whole Realms Catalogue sold jaguar hides for 25 gp a piece.[10]

AppendixEdit

See AlsoEdit

AppearancesEdit

Novels
Realms of the Dead
Video Games
Icewind Dale IINeverwinter Nights: Pirates of the Sword Coast

External linksEdit

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 36–37. ISBN 1-5607-6619-0.
  2. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 56. ISBN 0-9356-9600-8.
  3. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 96. ISBN 0-7869-3492-1.
  4. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 94. ISBN 1-5607-6084-2.
  5. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 60. ISBN 1-5607-6084-2.
  6. Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 25. ISBN 1-5607-6084-2.
  7. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 64. ISBN 1-5607-6084-2.
  8. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 84–85. ISBN 1-5607-6084-2.
  9. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 16. ISBN 1-5607-6084-2.
  10. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 75. ISBN 0-5607-6327-2.
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