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Javelins were a type of simple, thrown, ranged weapon, similar to a shortspear.[7]

Description[]

Javelins were light, flexible spears designed primarily as a throwing weapon,[8] but were equally suitable for melee.[9] They were usually constructed of wood and tapered to a sharp point at one or both ends. Alternatively, they could be tipped with a small metal spearhead. The shaft was much thinner than a spear intended for melee combat.[8]

Weaponology[]

The javelin was a ranged weapon, intended to be thrown. Javelins were not sturdy enough for most melee combat and if wielded in this way they would perform poorly. The normal maximum range of a javelin was 150 feet (46 meters).[10]

Javelins could easily be used on both foot or mountedback.[9]

Notable Javelins[]

Notable Users of Javelins[]

Classes[]

  • * Festival acrobats sometimes used javelins in their juggling acts.[11]

Groups[]

Individuals[]

Races & Sentient Creatures[]

A goblin javelineer.

Regions & Settlements[]

  • In the High Moor, javelins were a preferred weapon for hunting the swift grazing animals that inhabited the region.[18]
  • Javelins were a commonly used weapon among the inhabitants of Malatra.[19]

Trivia[]

Javelins were often associated with deities of hunting or lightning.[20]

Appendix[]

Appearances[]

Adventures
War of Everlasting DarknessIcewind Dale: Rime of the Frostmaiden
Video Games
Secret of the Silver BladesGateway to the Savage FrontierTreasures of the Savage FrontierMenzoberranzanBaldur's Gate: Dark Alliance II
Card Games
Adventures in the Forgotten Realms

External links[]

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  2. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 120. ISBN 0-7869-0329-5.
  3. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 35, 37. ISBN 0-9356-9601-6.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 94. ISBN 0-7869-0329-5.
  5. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  8. 8.0 8.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 115, 116. ISBN 0-7869-2886-7.
  9. 9.0 9.1 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 73. ISBN 1-56076-109-1.
  10. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 116, 118. ISBN 0-7869-2886-7.
  11. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 16. ISBN 0-7869-1316-9.
  12. Tim Beach (1992). Gold & Glory. (TSR, Inc), pp. 23–24. ISBN 1-56076-334-5.
  13. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 25. ISBN 978-1560766476.
  14. David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc), p. 4. ISBN l-56076-111-3.
  15. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), pp. 89–90. ISBN 1-56076-132-6.
  16. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 28. ISBN 0-7869-1316-9.
  17. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 30. ISBN 0-7869-1316-9.
  18. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 71. ISBN 1-5607-6940-1.
  19. Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
  20. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
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