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Jermlaines, also known to some as banemidges or occasionally jinxkin, were tiny malicious fey.[2]

DescriptionEdit

They were humanoid in shape and about 1 foot (30 centimeters) in height. They were shaggy-looking and filth-crusted creatures, only dressed in old scraps of fabric, hide, or dirty rags if not simply naked. They had coarse patchy hair and small beady eyes, as well as an assortment of warts and pimples on their grayish and wrinkled baggy skin.[2] However, their ragged gray skin helped jermlaine to blend in with their subterranean habitats. Furthermore, their choice of attire or lack thereof was rooted in a desire to not hamper their camouflage potential.[6]

BiologyEdit

Jermlaine had small eyes that were adapted for life underground and thus were uncomfortable in bright light.[6]

CombatEdit

Being rather weak creatures, jermlaine were rarely known for engaging foes head-on. They typically relied upon a variety of traps - including pit traps, trip wires, and nets - to immobilize enemies before pouncing on them. If they laired with osquip, jermlaine would likely be lying in wait within strategically placed, little foxholes constructed from the hardened feces of the creature. If their immobilized foe was heavily armored, jermlaine would then resort to pouring acid or flaming oil upon them.[6]

In terms of weapons the jermlaine were known to typically use miniature pikes, lassos, and grappling hooks (made with fishing hooks and hair-rope).[6]

HistoryEdit

The exact origins of the jermlaine were unknown, though scholars speculated that they were either distant relatives of gnomes or simply gnomes that were struck with a curse that shrunk only their bones and not their skin. Other scholars speculated that mites and synads were simply different stages of a gnome degenerating into a jermlaine.[6]

EcologyEdit

LanguageEdit

Jermlaine language consisted of high-pitched squeaks and twitters that were reminiscent of rats or bats. Jermlaine were even known to be capable of conversing with all forms of rat creatures. Some were even said to be capable of understanding common, dwarvish, gnomish, ghukliak, and orcish - but were incapable of speaking the languages themselves.[6]

SocietyEdit

Jermlaine are heavily associated with rats, to the point that they were sometimes referred to as "rat-brothers" or "rodent-riders." Rodents could typically be found alongside jermlaine acting as mounts, beasts of burden, or guardians of their lairs. Furthermore, many jermlaine clans were known to name themselves after whichever type of rodent they shared their lairs with.[6]

Jermlaine who were courageous enough to become wanderers on the surface were known as "Rovers." They filled a role in jermlaine society similar to bards, albeit without the musical - spreading news and gossip between communities, as well as trade goods. Rovers were typically seen riding upon rats.[6]

RelationshipsEdit

Jermlaine generally detested all races that were bigger them and delighted in humiliating such creatures whenever possible. For example, they typically would shave the head of creatures they immobilized, then utilize their hair in crafting either ropes or nets. Other tricks they were known to play on captive creatures included rubbing poison oak or ivy and destroying items precious to them.[6]

Outside of tormenting captive creatures the jermlaine were generally known for engaging in acts of vandalism, theft, and other mischievous behavior.[2]

Jermlaine were considered by most drow to be unsuitable candidates for slavery due to their small size, agility, and highly independent nature.[7]

AppendixEdit

AppearancesEdit

Adventures
Curse of the Azure BondsDoom of DaggerdaleExpedition to UndermountainUndermountain: The Lost LevelUndermountain: StardockSlaves Vats of the Yuan-ti
Card Games
AD&D Trading Cards
Comic Books
Of Mirt & Mind FlayersAll Hades Breaks Loose

ReferencesEdit

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