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The Jesters' Guild,[4] formerly known as the Ancient and Revered Order of Merrymakers, was a branch of Waterdeep's Musicians' Guild that long sought to breakaway[1][2] and by the 15th century DR had succeeded in becoming their own guild.[4]

Members[]

The membership of the Jesters' Guild was made up of various clowns, comedians, and jesters.[5] The core elite of the guild was formed by magic-users, who stood out from others by altering the verbal components of their spells into joke lines.[6]

Activities[]

The Jesters' Guild was one of many in Waterdeep that had its own codes of conduct. One of these rules by which they abided by was that anyone who dared to heckle a member of the guild would in turn be publicly mocked and taunted for four days by no less than four members of the guild.[7]

Base of Operations[]

The main guildhall of the Jesters' Guild was the Jesters' Clubhouse, a small building in the city's Dock Ward.[8]

History[]

In the Year of the Prince, 1357 DR, a plot was hatched by the Musicians' Guild to obtain the corpse of Myrrth,[9] an infamous Waterdhavian jester from the 13th century DR who learned of a joke that had the power to kill,[10][11] so that they may divine from it that "killing joke" and make a bid to cease control over all of Waterdeep. To this end they used a mole, Doofut, to propose the plan the upstart breakaway Jester's Guild, thereby setting them up to take the fall and be discredited if the plan failed.[9]

Sensing that someone was planning to rob his grave, Myyrth's spirit manifested on the Prime Material plane and went in search of adventurers at Selûne's Smile to prevent his remains from being disturbed. There he encountered the willing group of Kyriani Agrivar, Onyx the Invincible, and Vajra Valmeyjar.[12] However, the party was beaten to the Anteos family's crypt in the City of the Dead by the Jester's Guild, who had taken Myrrth's remains to their headquarters, without the knowledge of the Musicians' Guild.[13][14]

After securing Myrrth's skeleton, the Jester's Guild's magic-users, using a series of spells in the forms of joke set-ups, turned it into a skeletal colossus.[15] They also imbued it with a number of spells including flame breath, frost breath, and withering gaze.[16] Each spell having been memorized by one of the members.[3]

The order set the skeleton loose to wreck havoc across the city until the Lords of Waterdeep yielded to their demand of being recognized as an official guild,[17][18] particularly directing its ire towards Castle Waterdeep.[18] but the order quickly lost control of their undead creation and their guildmaster Bazzle died from its flame breath whilst trying to stop it.[19]

Many tried in vain to stop the skeleton's rampage, but ultimately it was the remaining magic-users of the order who returned Myyrth's skeleton to its original unanimated state by reciting a memorized series of counterspells, in the form of punchlines, in a precise order with Kyriani standing in for the deceased Bazzle.[20] In the process, Myrrth's skull came loose and was caught by Onyx just before it shattered on the ground, only for him and Vajra to both be promptly knocked out by a member of the Musicians' Guild and the skull taken.[21]

Returning with Myrrth's skull to the House of Song, they hired a Sorlyn cleric to use speak with the dead on it to ascertain the specifics of the jester's notorious joke.[22] The skull's demeanor stalled their progress for long enough for the heroes of Selûne's Smile to track the guild down and intervene. In the chaos of the confrontation between the heroes and the guild, the skull ended up being passed to Doofut, who was unable to shield it from Kyriani's magic missiles,[23] thereby returning Myyrth's spirit to the afterlife.[24]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., p. 21.
  2. 2.0 2.1 Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., p. 17.
  3. 3.0 3.1 Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., p. 18.
  4. 4.0 4.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 13. ISBN 978-0-7869-6625-7.
  5. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., p. 20.
  6. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., p. 23.
  7. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 173. ISBN 978-0-7869-6625-7.
  8. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 106. ISBN 0-7869-3693-2.
  9. 9.0 9.1 Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., pp. 15–17.
  10. Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., p. 24.
  11. Dan Mishkin (July 1989). “Die Laughing”. In Barbara Kesel ed. Advanced Dungeons & Dragons #8 (DC Comics) (8)., pp. 1–3.
  12. Dan Mishkin, Jan Duursema (April 1989). “The Spirit of Myrrth”. Advanced Dungeons & Dragons #5 (DC Comics) (5)., pp. 2–4.
  13. Dan Mishkin, Jan Duursema (April 1989). “The Spirit of Myrrth”. Advanced Dungeons & Dragons #5 (DC Comics) (5)., pp. 2, 6, 10, 14–15.
  14. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., pp. 22–24.
  15. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., pp. 23–25.
  16. Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., p. 8.
  17. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., pp. 21–25.
  18. 18.0 18.1 Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., p. 9.
  19. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., pp. 13–14, 18.
  20. Dan Mishkin (June 1989). “Showtime! Or, Revenge of the Living Monologue”. Advanced Dungeons & Dragons #7 (DC Comics) (7)., pp. 18–22.
  21. Dan Mishkin, Jan Duursema (May 1989). “Beneath the City of the Dead”. Advanced Dungeons & Dragons #6 (DC Comics) (6)., pp. 22–25.
  22. Dan Mishkin (July 1989). “Die Laughing”. In Barbara Kesel ed. Advanced Dungeons & Dragons #8 (DC Comics) (8)., pp. 4–5.
  23. Dan Mishkin (July 1989). “Die Laughing”. In Barbara Kesel ed. Advanced Dungeons & Dragons #8 (DC Comics) (8)..
  24. Dan Mishkin (July 1989). “Die Laughing”. In Barbara Kesel ed. Advanced Dungeons & Dragons #8 (DC Comics) (8)., pp. 22–23.
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