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A jewel of flawlessness was an enchanted gem that made other gems more valuable.[1][2][3][4]

Description[]

These items appeared to be fine gems, with up to a hundred facets; as their powers depleted, they slowly grew more spherical and ultimately worthless.[1][2][3][4]

Powers[]

If placed with other, unappraised gemstones, about one in ten of those jewels were changed in ways that improved their worth over what their base material suggested.[1][2][3][4] The odds of a stone growing in worth from this process were about the same as the odds of a finding that the stone had been of superior quality during appraisal, effectively doubling said odds. Each jewel of flawlessness had between 10–100 facets, and the magic from one facet was used up for each single gem whose value was increased.[1][2][3][4]

The transformation of those gems was an effect similar to that of a hoardstone: clearing away or diminishing the flaws in these stones.[8][9]

Construction[]

Jacinths made for fit jewels of flawlessness.[10][note 1]

History[]

Specialty priests of Waukeen called goldeyes had a chance of receiving a jewel of flawnessness as one of their miscellaneous items upon their admission to the clergy.[11]

Appendix[]

Notes[]

  1. The article uses jacinths to mean the actual gem, while the jacinth in the Realmsian context refers to the flamegem stone, per Volo's Guide to All Things Magical p42. Actual jacinth is considered a garnet or essonite in the Realms according to that source. However, in common parliance, garnet is a silicate and essonite is a variety of garnet; neither is an analogue to actual jacinth, which is a zircon. The discrepancy is noted here, but no attempt is made at resolving it.

Appearances[]

Adventures

Card Games

AD&D Trading Cards (1991 series)

Organized Play & Licensed Adventures

For a Few Zhents More

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 522.
  2. 2.0 2.1 2.2 2.3 2.4 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 173. ISBN 0-88038-729-7.
  3. 3.0 3.1 3.2 3.3 3.4 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 230. ISBN 978-0786903283.
  4. 4.0 4.1 4.2 4.3 4.4 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 123. ISBN 0-9356-9602-4.
  5. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 87. ISBN 0880380845.
  6. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 137. ISBN 0-88038-729-7.
  7. David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 186. ISBN 978-0786903283.
  8. Robert S. Mullin (June 1996). “Arcane Lore: Dragon Dweomers”. In Pierce Watters ed. Dragon #230 (TSR, Inc.), p. 43.
  9. Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 97. ISBN 0-7869-0709-6.
  10. Michael Lowrey (March 1984). “The many facets of gems”. In Kim Mohan ed. Dragon #83 (TSR, Inc.), p. 14.
  11. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 179–180. ISBN 978-0786903849.
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