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Jotunheim (which is Giant for "Gianthome"[4]) was the Neutral Outer Plane of the World Tree cosmology that served as the final resting place of giants and the location of the realms of the giant pantheon.[3][1]

In the Great Wheel cosmology it was the divine realm only of the gods of the frost and fire giants, Thrym and Surtr, respectively. It was located on Ysgard's first layer.[2]

DescriptionEdit

CosmographyEdit

Usually, Jotunheim bordered the realms of Asgard and Vanaheim.[5] The Iving River, the largest river in all of Asgard, served as the border between it and Jotunheim.[6][5]

GeographyEdit

Much of the landscape was dotted with menhirs and forests of towering pine and oak trees.[1]

Notable LocationsEdit

  • Gudheim, the crystal palace of Annam All-Father before he departed to the Hidden Realm in the Outlands in his exile.[7]
  • Woodhaven, the domain of the giant goddess Hiathea. A number of great longhouses in the heart of a massive oak forest.[1]
  • Meerrauk, an enormous underground city.[2]
  • Okalnir a beer-hall ran by a frost giant named Brimir.[2]
  • River Iving, a river that connected the planes of Jotunheim with Asgard. A clan of mountain giants ran a ferry that transported travelers along it.[2]
  • The Steading, the domain of the giant god Grolantor. A large wooden house that stood on the foothills of one of Jotunheim's many mountains.[1]
  • Stormhold, the domain of the giant god Stronmaus. A massive white cloud, atop which stood a palace made of various precious metals and gems, that roamed across Jotunheim bringing rain and light storms.[1]
  • Thraotor, the domain of the giant god Memnor. A massive thunderhead cloud, atop which stood a palace of adamantine, that roamed across Jotunheim spreading violent storms in its wake.[1]
  • Well of Mimir, a magical well close to one of Yggdrasil's roots. Its waters were said to increase a drinker's wisdom.[2][5]

InhabitantsEdit

The giants who inhabited Jotunheim were noted as being somewhat smarter than their relatives on the Material Plane and they were said to possess giant-sized magical items with the power to affect a deity.[5] Some considered them to be a low form of quasi-deity.[8]

Some dwarves and gnomes were said to reside within this realm, though they were detested by the resident giants.[5]

Notable animals within this realm included winter wolves the size of elephants and rocs.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 160–161. ISBN 0-7869-3134-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 115–116. ISBN 1560768746.
  3. 3.0 3.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3134-5.
  4. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
  5. 5.0 5.1 5.2 5.3 5.4 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 95–96. ISBN 0880383992.
  6. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 112. ISBN 1560768746.
  7. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 44. ISBN 0-7869-0163-2.
  8. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 200. ISBN 0-7869-2654-6.

ConnectionsEdit




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