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A jump dagger was a seemingly mundane dagger that possessed three magical abilities.[1]

PowersEdit

Upon grasping the blade, it affected the wielder with a constant feather fall–like effect.[1]

The wielder could also, at-will, jump into the air as per the spell jump. Doing so would negate the feather fall effect.[1]

By pointing the dagger, the wielder could also move a certain, small, nonliving object, under 3' in diameter and 100 lbs in weight, up to 30' away.[2]

CreationEdit

The crafting of a jump dagger required the use of the spells feather fall, jump, and levitate along with a specific method of tempering. The oil used in this process contained the blood of a blink dog or displacer beast or the ichor of a beholder.[2]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (May 1991). “Bazaar of the Bizarre: A dozen deadly daggers from the Forgotten Realms”. In Roger E. Moore ed. Dragon #169 (TSR, Inc.), pp. 88–92.
  2. 2.0 2.1 Ed Greenwood (May 1991). “Bazaar of the Bizarre: A dozen deadly daggers from the Forgotten Realms”. In Roger E. Moore ed. Dragon #169 (TSR, Inc.), pp. 88–92.
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