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Jumping was a quality that could be applied to weapons. When grasped, it acted like a ring of feather falling, and once every twelve seconds, the wielder could gain the ability to make an extremely powerful jump, with no limit on distance.[1]

Creation[]

To forge a jumping weapon, a spellcaster must have jump and mage hand spells available.[1]

Appendix[]

References[]

Connections[]

Item Qualities
Magical properties applied through enchantment

Shields
animatedarrow catchingarrow deflectionbashingblindingreflecting


Body Armor
coolingfire resistanceglameredhalfweightillithidwroughtinvulnerabilitymalleablesailingshadowspell resistancexorn movementwarming


All Armor
acid resistanceanchoringblinkingblendingblueshineblurringcold resistancecomfortdeath warddrowcraftelectricity resistanceetherealnesseverbrightfortificationfreedomghost touchgnashinghealinghideousmagic eatingmaskingmenacingmirror imagenegative energy protectionnimblenessocularproof against enchantmentsproof against transmutationsanctuarysonic resistancestrengthundead controllingvermin controllingwarywild


Ammunition
radiant holding


Ranged Weapons
distanceprecisereturningquick-loadingseekingsplitting


Melee Weapons
defendingflyingharmonizingmighty cleavingpowerleechsacrifical smitingspeedstalactitesunderingsweepingtentaclethrowingvalorousvicious


All Weapons
acidic burstanarchicaxiomaticbaneberserkerblindsightedbloodthirstycorrosivedancingdisarmingdiseaseddismisserdispellingdisruptiondomineeringdoomwardingdoomstrikedrowcraftelemental auraenervatingeverbrightexhaustingfinderflamingflaming burstforcefrostghost touchholyholy avengerhomeland championhornbladeicy burstillithidwroughtimpactjumpingkeenknockbacklight burstmercifulmetallinemorphingparalyzingravenousrustingscreamingsendingsizingshockshadowscourgeshattermantleshocking burstsmokingspeedspellbladespell storingspellstrikesure strikingthunderingunholyvampiricvenemousvipervirulentvorpalwarningweakeningwounding

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