Although officially licensed, this information is not confirmed to be part of the greater Forgotten Realms continuity.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&D Miniatures.Index[]
Creatures[]
- Dark creeper • Deathjump spider • Gelatinous cube • Ghoul • Giant rat • Gnome • Goblin • Guard drake • Halfling • Hobgoblin • Kobold • Kruthik • Ochre jelly • Skeleton • Vampire spawn • Wight • Zombie
Behind the scenes[]
While Keep on the Shadowfell was designed initially for the "Points of Light" core setting for 4th edition D&D, alterations to the adventure made in an article in Dungeon magazine #155 made it possible to use it as a dungeon for characters in the Forgotten Realms. These changes included changing the focus on Orcus to that of Shar and relocating Winterhaven to a geographical location in Faerûn between Cormyr and Sembia.
In April 2009, the adventure was released online at Wizards of the Coast's official website for download.
External links[]
- Keep on the Shadowfell article at the Points of Light Wiki, a wiki for the Points of Light campaign setting.
- Keep on the Shadowfell at the Official D&D Website