Key to Phantoms' Cloister is an adventure module by Ving Domanski set in the Forgotten Realms campaign setting using the 3.5-edition Dungeons & Dragons rules and designed for the RPGA's Legacy of the Green Regent campaign. It was released in 2003 and has interior art by David Esbrí and maps by Dorwin Cooper. Intended for four or five 1st-level characters, it has the player-characters investigate a ghost sighting.
Synopsis[]
The annual haunting of a ghost in the streets of Loudwater is interrupted by a groundling attack. Their burrowing reveals a previously undiscovered reliquary containing a tangible shard of pure light. Following clues, the party makes their way to the ruin of Phantoms' Cloister, where they find Zhentarim battling creatures under the control of a vicious quasit.
Index[]
Characters[]
Referenced only
Athosar • Green Regent • the Hark • Otar • Deldron Rein • Stedd Rein • Nardine Twohands
Creatures[]
Locations[]
Organizations[]
Referenced only
Harpers • Rein
Magic & Religion[]
Miscellaneous[]
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Appendix[]
References[]
- ↑ Stephen Radney-MacFarland (2003-05-30). The Legacy Begins. Legacy of the Green Regent. Wizards of the Coast. Archived from the original on 2021-04-12. Retrieved on 2021-09-03.
Gallery[]
Connections[]
LGR01 Extermination • LGR02 Gray Hunt • LGR03 Key to Phantoms' Cloister • LGR04 Secret of Phantoms' Cloister • LGR05 Dark Exodus • LGR06 Epidemic • LGR07 Nurture and Nature • LGR08 Rat's Bastard • LGR09 Denial of Resource • LGR10 Into the Fallen Lands • LGR11 Humility • LGR12 Tyranny • LGR13 Book Knowledge • LGR14 Native Intelligence • LGR15 Caravan to Waterdeep • LGR16 In Cold Blood • LGR17 Tour of Duty • LGR18 Feast of the Moon • LGR19 A Difference of Opinion • LGR20 The Howling of a Mighty Storm • LGR21 The Truth of Hearts • LGR22 As Seconds Slip Away • LGR23 Strange Bedfellows • LGR24 To Sever the Snake's Head