The King's Forest was located in western Cormyr. It was once home to elves, as the westernmost fragment of Cormanthor,[1] but they abandoned the forest to humankind. The King's Forest was so named because it was the property of the crown. After the Goblin War ended in 1371 DR, the forest became infested with orcs. Previous to this it had been free of evil creatures.[1]

Geography[edit | edit source]

A network of roads passed through this forest that connected many small towns and farms in Cormyr.[2] Unlike much of Cormyr, there were no ruins to be found within it.[2][1]

The Starwater River ran through it.[3]

Flora & Fauna[edit | edit source]

The flora within King's Forest primarily consisted of maple, oak, and rowan trees that created high canopies. There was very little undergrowth.[2]

In the 14th century DR there were no major predators within the forest and it was devoid of intelligent monsters. The largest fauna that could be found within it were bears. Due to this lack of natural threats it was densely inhabited and a popular spot for hunting, though such activity was forbidden and typically carried a penalty of forced labor.[2]

History[edit | edit source]

The King's Forest was probably a remnant of the Forest Country (also known as the Forest Kingdom[4]) which was a forest basin[5] southeast of the Stormhorns in the area then known as Cormyr.

70 DR 
all the wizards of Cormyr were gathered together by Baerauble Etharr and destroyed the several portals within the King's Forest that had been unleashing monsters into the surrounding area.[6]
429 DR 
King Duar Obarskyr's army defeats the orc invaders of the King's Forest.[7]
1018 DR 
The Dragon Thauglor, the Black Doom, is defeated in the King's Forest in Cormyr after being lured into a trap. Prince Azoun II laid the final blow, piercing his brain with the sword Orbyn.[8]
1371 DR 
The end of the Goblin War results in Orcs infesting the King's Forest[citation needed]
1372 DR 
By this time King's Forest, the Hullack Forest, and Hermit's Wood were almost all that remained of the southern reaches of Cormanthor in Cormyr, having been pushed back significantly during the prosperous reign of Azoun IV.[9]

Notable Locations[edit | edit source]

  • Dhedluk, a town that stood within the heart of the forest.[10]
  • Waymoot, the largest town within the King's Forest.[11]

Inhabitants[edit | edit source]

Some of the fey that were known to inhabit the King's Forest were korreds.[12]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Waterdeep
Novels
Cormyr: A Novel

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 111. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 2.3 Eric Haddock (1994). Cormyr. (TSR, Inc), p. 7. ISBN 1-56076-818-5.
  3. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 37. ISBN 0-7869-0151-9.
  4. Ed Greenwood and Jeff Grubb (April 1998). Cormyr: A Novel (Paperback). (Wizards of the Coast), p. 227. ISBN ISBN 0-7869-0710-X.
  5. Ed Greenwood and Jeff Grubb (April 1998). Cormyr: A Novel (Paperback). (Wizards of the Coast), p. 9. ISBN ISBN 0-7869-0710-X.
  6. Thomas M. Costa (May 2003). “Heroes of Cormyr: Adventuring in the Forest Kingdom”. In Jesse Decker ed. Dragon #307 (Paizo Publishing, LLC), pp. 46–54.
  7. Ed Greenwood and Jeff Grubb (April 1998). Cormyr: A Novel (Paperback). (Wizards of the Coast), pp. 240–241. ISBN ISBN 0-7869-0710-X.
  8. Ed Greenwood and Jeff Grubb (April 1998). Cormyr: A Novel (Paperback). (Wizards of the Coast), pp. 328–333. ISBN ISBN 0-7869-0710-X.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 111. ISBN 0-7869-1836-5.
  10. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 25. ISBN 1-56076-818-5.
  11. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 31. ISBN 1-56076-818-5.
  12. Random encounters table included in Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc). ISBN 0-88038-757-2.

Maps[edit | edit source]

Further reading[edit | edit source]

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