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A character kit or simply kit was an optional additional layer in character creation used in 2nd edition, allowing for a variety of subtypes within the usual character classes. Each kit provided a specific role and a set of requirements, limitations and benefits to give a character its own twist. Usually, these kits where specific to a character class.[1][2]

The variation from the standard class a kit provided ranged from slight to very profound.[3][4]

The Al-Qadim campaign required a kit for every character.[2]

Appendix[]

See also[]

For lists of character kits, see:

References[]

  1. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), pp. 12–13. ISBN 978-0880387798.
  2. 2.0 2.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 27–29. ISBN 978-1560763581.
  3. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 29–30, 39–40. ISBN 978-1560763581.
  4. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), pp. 43–57, 69–71. ISBN 1-56076-828-2.
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